Re: The WIP Thread
Posted: Mon Oct 29, 2018 7:28 am
Not sure if Hellcore 2.0 has the same custom textures as Nash's... Although i haven't played Hellcore but i'm pretty sure it's a different map.
Yup, it is from Hellcore 2.0, MAP02 although just lacks the trees.Captain J wrote:Not sure if Hellcore 2.0 has the same custom textures as Nash's... Although i haven't played Hellcore but i'm pretty sure it's a different map.
What sort of wizardry is this? How can I steal this visual effect?Nash wrote:Testing WIP baked lightmaps. GZDoom sure is starting to look like old Source engine. ;P
It's not available yet, it's a WIP that dpJudas is working on. There's no wizardry here, it's simply an unfinished implementation of the baked lighting system similar to what Strife: VE has.abbuw wrote:What sort of wizardry is this? How can I steal this visual effect?
Duke's Expender Ray, but Methane-Powered.NailZx128 wrote:Collateral Damage - my WIP DooM mod, that brings new, lethal and fun weapons
Huh... Oh silly me! That map looks much nicer with custom textures, tho!potetobloke wrote:Yup, it is from Hellcore 2.0, MAP02 although just lacks the trees.
S*** happens.NailZx128 wrote:Collateral Damage - my WIP DooM mod, that brings new, lethal and fun weapons
UDMF properties on lines, sectors and things create light sources and then the zdray tool generates the lightmap. The data is added to the wad as a new lump, next to the bsp nodes also generated by zdray.Tormentor667 wrote:How does this work in General? Where does the lightmap get its light sources from?