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Re: The WIP Thread

Posted: Wed Oct 11, 2017 11:52 pm
by Dark-Assassin
It's for WhoDunIt

Re: The WIP Thread

Posted: Thu Oct 12, 2017 12:44 am
by Captain J
Ah, i see. Never played it for few months now. So i guess there are no serious problem about the trees.

Re: The WIP Thread

Posted: Thu Oct 12, 2017 4:46 am
by Nash
abbuw wrote:The tree thing takes up like half the map. Tree sprites don't really fit in, gotta find a replacement for those.
Image
This shot looks amazing, any chance for a high res (1080p) screen grab of the same spot? I'd like to study its details but it's not too visible with that small picture.

Re: The WIP Thread

Posted: Thu Oct 12, 2017 4:51 am
by kodi

Re: The WIP Thread

Posted: Thu Oct 12, 2017 8:13 am
by abbuw
Nash wrote:
abbuw wrote:The tree thing takes up like half the map. Tree sprites don't really fit in, gotta find a replacement for those.
Image
This shot looks amazing, any chance for a high res (1080p) screen grab of the same spot? I'd like to study its details but it's not too visible with that small picture.
Sure thing, but 1600x900 is the best I can do.
Image
Image

Re: The WIP Thread

Posted: Thu Oct 12, 2017 9:26 am
by Captain J
Looks very nice in HD. And if you want some advice, i think the color of those bushes and trees are visually not matching with the grass.

I know some kind of plants has different colors, but not that different, i think.

Re: The WIP Thread

Posted: Thu Oct 12, 2017 8:31 pm
by DrPyspy
Image

BALD MEN

WARNING, WARNING

Re: The WIP Thread

Posted: Fri Oct 13, 2017 12:50 pm
by Marrub
DrPyspy wrote:BALD MEN

WARNING, WARNING
I've received reports of armed attacks on Doom mods. There's not enough Thi Dolls to go around and the zombiemen are starting to get desperate. Your turn.

Re: The WIP Thread

Posted: Fri Oct 13, 2017 6:36 pm
by Dr_Cosmobyte
Image

The Kriegsland Enemies Pack is basically done. All i'd need to do is to playtest it a little more and maybe work some extra enemies just for the sake of variety.

Re: The WIP Thread

Posted: Fri Oct 13, 2017 7:01 pm
by VladTopol1706
Maybe you could add the kriegsmarinr and the orpo to the enemie pack

Re: The WIP Thread

Posted: Fri Oct 13, 2017 7:28 pm
by Dr_Cosmobyte
The Kriegsmariner guys are a good idea. The Orpo, however, may be very inconsistent (i can't seem to get the tone right).

Not to mention that all chaingunner vacancies are filled :p

Re: The WIP Thread

Posted: Fri Oct 13, 2017 7:33 pm
by VladTopol1706
Then replace or add some more Wolf 3D styled robots to the enemies pack

Re: The WIP Thread

Posted: Sun Oct 15, 2017 10:11 am
by cambertian
Just added a Far Cry-style health system to Heretic, in preparation for a Zelda-ish HUD (the kind where you have HP symbols instead of a number.) I'll edit this post when I have said HUD working.
EDIT: It's getting there!
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Don't know how to make armor work the same way just yet, though. Might have to replace them with CustomInventory items and alter DamageMobj to take it into account?

Re: The WIP Thread

Posted: Sun Oct 22, 2017 12:05 pm
by BigProjectAlone
A new project of mine, Demo will be released on 2017/10/30 at 23:59:59 O'Clock :)
It's a Survival Horror Standalone game, Every sprites & textures are made by myself.
Some sounds too, but many sounds are taken from Freesound.org.
Music by Kevin Mcloed.

Re: The WIP Thread

Posted: Sun Oct 22, 2017 1:32 pm
by Ghost Prototype
BigProjectAlone wrote:A new project of mine, Demo will be released on 2017/10/30 at 23:59:59 O'Clock :)
It's a Survival Horror Standalone game, Every sprites & textures are made by myself.
Some sounds too, but many sounds are taken from Freesound.org.
Music by Kevin Mcloed.
Spooky! Can't wait to give it a go :mrgreen: :mrgreen: