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Re: The WIP Thread

PostPosted: Mon Oct 02, 2017 4:39 am
by Nash
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Taking a raw inventory list and sorting it alphabetically and collapsing stack-enabled items together if their stats are close to each other (in this case I just check the item's condition value).

Re: The WIP Thread

PostPosted: Mon Oct 02, 2017 5:18 am
by kodi
SimLaundry 3000

Re: The WIP Thread

PostPosted: Mon Oct 02, 2017 1:12 pm
by Dark-Assassin
Nah, 2000

Re: The WIP Thread

PostPosted: Wed Oct 04, 2017 4:16 am
by leileilol
have a popular cartoon character from an old television show for children
aaishah.jpg

Re: The WIP Thread

PostPosted: Wed Oct 04, 2017 5:19 am
by Gez
I do not recognize it, but based on the ears that look like they should provide enough lift to achieve take off if she starts running that she's an elf. Something from Lodoss?

Re: The WIP Thread

PostPosted: Wed Oct 04, 2017 8:30 am
by Amuscaria
leileilol wrote:have a popular cartoon character from an old television show for children
aaishah.jpg


Aisha Klan Klan! :D

Re: The WIP Thread

PostPosted: Thu Oct 05, 2017 8:22 am
by Nash
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I want to write a long rant about how working on making custom UI is one of the most UNartistic, most anger-inducing things you can do but let's just say... this stupid, non-artsy, programmer-like UI was a PAIN to code. There's the difficulty... making UI with code. It's not a visual process at all. It's hard to get creative when the majority of time spent making stuff you want to draw on the screen involves a text editor, not a WYSIWYG editor.

EDIT: forum bonus, here, have a look at the entirety code for this thing (excluding methods from exterior classes):

Spoiler:


Yup, making UI involves me working with that huge pile of code that only continues to grow bigger and bigger...

Re: The WIP Thread

PostPosted: Thu Oct 05, 2017 10:13 am
by kodi
Modeling a spider mastermind replacement: A quadruped mech. The upper part will be a separate actor, a turret/superstructure that'll rotate independently of the legs.
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@nash
Hey, at least it's not ACS! :wub:
Thanks for sharing the code, it'll be really interesting to look through.

Re: The WIP Thread

PostPosted: Thu Oct 05, 2017 2:57 pm
by Gutawer

Totally not ripping off Unreal.

Re: The WIP Thread

PostPosted: Thu Oct 05, 2017 7:48 pm
by Nash
Gutawer wrote:
Totally not ripping off Unreal.


It would be more awesome if you added some simulated baked shadows, make the camera flip between different fly-by movements, and add some tracker music to it. ;)

Re: The WIP Thread

PostPosted: Thu Oct 05, 2017 9:50 pm
by comet1337
Gutawer wrote:
Totally not ripping off Unreal.


is it flat from below?
can you go under it?

Re: The WIP Thread

PostPosted: Fri Oct 06, 2017 1:08 am
by Gutawer
comet1337 wrote:is it flat from below?
can you go under it?

You can, and no, it's using a portal to have a sloped underside. I'll grab a pic of that when I'm back at my PC.

Re: The WIP Thread

PostPosted: Mon Oct 09, 2017 11:36 am
by Cardboard Marty
leileilol wrote:have a popular cartoon character from an old television show for children

Hey, this is from my favorite show! Great work!

Re: The WIP Thread

PostPosted: Wed Oct 11, 2017 11:45 pm
by abbuw
The tree thing takes up like half the map. Tree sprites don't really fit in, gotta find a replacement for those.
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Re: The WIP Thread

PostPosted: Thu Oct 12, 2017 12:50 am
by Captain J
Way too foggy and dark, looks like trees are kinda fitting!