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Re: The WIP Thread

Posted: Mon Sep 11, 2017 5:32 am
by Hege Cactus
fanservice?
Spoiler:
I have no idea what you're talking about

Re: The WIP Thread

Posted: Mon Sep 11, 2017 7:24 am
by comet1337
pyromancy bikini
but where's the fireblu-kini?

Re: The WIP Thread

Posted: Mon Sep 11, 2017 8:47 am
by Captain J
Hey hey, you kno it-

Re: The WIP Thread

Posted: Mon Sep 11, 2017 1:01 pm
by kodi
weapon sprite with normal map
The shading isn't applied correctly yet. It just shows the geometry.

Edit: alternate time-based chrome effect

Re: The WIP Thread

Posted: Tue Sep 12, 2017 5:49 am
by leileilol
Finally, FINALLY shaded the sclera of her dynamic eyes
Spoiler: bob's

Re: The WIP Thread

Posted: Wed Sep 13, 2017 12:24 am
by Blox
neds more shinie diffuse texture's like in teh 2000 classic die katana

Re: The WIP Thread

Posted: Wed Sep 13, 2017 6:32 am
by leileilol
Blox wrote:neds more shinie diffuse texture's like in teh 2000 classic die katana
Spoiler:

Re: The WIP Thread

Posted: Wed Sep 13, 2017 7:49 am
by Blox
srry too brushy but 6/10 for effort
Image

Re: The WIP Thread

Posted: Wed Sep 13, 2017 11:01 am
by Zanieon
Hey lelei, render her with this texture but make the material in Blender with WardIso specular in a 0.5 Slope, that way Blox will have a boner when he sees the result.

Re: The WIP Thread

Posted: Wed Sep 13, 2017 12:35 pm
by Blox
alternatively you can h m u with the diffuse texture and i'll f u cc it upp

because lulz are a necessary life resource

Re: The WIP Thread

Posted: Wed Sep 13, 2017 1:47 pm
by Accensus
Sorry, I don't speak Twitch.

Re: The WIP Thread

Posted: Wed Sep 13, 2017 11:24 pm
by ImpieTwo
Lud wrote:Sorry, I don't speak Twitch.
Wish these forums had a "like" button on each post.

Still dabbling with the re-remake of Operation Body Count. I have the general idea that in addition to clearing every floor of terrorists, you'll have to secure other objectives throughout the mission. So every "episode" would be a separate mission consisting of one big multi-level map. Also each mission is based on an action game that had to do with an arab terrorist takeover: E1 is Rescue: The Embassy Mission (NES, Amiga), E2 is The Persian Gulf Inferno (Amiga), and E3 is the plot of the original OBC where you finally face off with Victor Baloch.

Not sure what to do about the music. Here I'm using Amiga tunes, cos I'm not sure I wanna go with the soundtrack to OBC or not.


Re: The WIP Thread

Posted: Thu Sep 14, 2017 9:18 am
by DoomKrakken
kodi wrote:weapon sprite with normal map
The shading isn't applied correctly yet. It just shows the geometry.

Edit: alternate time-based chrome effect
How was this done?!

Re: The WIP Thread

Posted: Thu Sep 14, 2017 9:29 am
by phantombeta
Mathematics, obviously.

Seriously though, in the program source code level it's done pretty much the same way as any other normal map. There shouldn't be any need to do anything different, considering it's still made of polygons and stuff.

Re: The WIP Thread

Posted: Thu Sep 14, 2017 10:41 am
by comet1337
except it's a sprite
a modelrip, but still a 2d sprite