The WIP Thread

If it's not ZDoom, it goes here.

Re: The WIP Thread

Postby GENTEK » Mon Aug 08, 2016 3:46 pm

AVP News!
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Last edited by GENTEK on Mon Aug 08, 2016 5:27 pm, edited 1 time in total.
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Re: The WIP Thread

Postby YukiHerz » Mon Aug 08, 2016 3:54 pm

YukesVonFaust wrote:uhhh... Resident Evil Survivor?

Yes, Resident Evil Survivor.

Random Q4 screenshot...
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Re: The WIP Thread

Postby Galaxy_Stranger » Mon Aug 08, 2016 4:40 pm

GENTEK wrote:AVP News!
Spoiler:

Bitchin'!
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Re: The WIP Thread

Postby GENTEK » Mon Aug 08, 2016 4:57 pm

Check this one dude I try to make the walls more xenomoprhical... lolll!
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Re: The WIP Thread

Postby Galaxy_Stranger » Mon Aug 08, 2016 5:03 pm

Yeah, the first one looks like converted hallways and this one looks organic, like natural caves.
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Re: The WIP Thread

Postby DoomKrakken » Mon Aug 08, 2016 6:04 pm

Holy cow, that looks awesome! :D
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Re: The WIP Thread

Postby Captain J » Mon Aug 08, 2016 9:41 pm

GENTEK wrote:Check this one dude I try to make the walls more xenomoprhical... lolll!
And this worked, i guess! Put many eggs in there and there you go!
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Re: The WIP Thread

Postby Fused » Tue Aug 09, 2016 5:39 am

Fused wrote:Early concept for my own attempt at DayZ into Doom, this is like 4 days old now.
Hopefully this will turn into something nice.

Spoiler:



It's been a month now. Despite not having alot of time to develop, there has definitely been some good improvement. Currently working on the inventory.
Spoiler:
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Re: The WIP Thread

Postby Chl » Tue Aug 09, 2016 6:41 am

Fused wrote:
Fused wrote:Early concept for my own attempt at DayZ into Doom, this is like 4 days old now.
Hopefully this will turn into something nice.

Spoiler:



It's been a month now. Despite not having alot of time to develop, there has definitely been some good improvement. Currently working on the inventory.
Spoiler:
Neat. Didn't know you could have a mouse pointer and click on stuff.
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Re: The WIP Thread

Postby Fused » Tue Aug 09, 2016 7:40 am

Chl wrote:Neat. Didn't know you could have a mouse pointer and click on stuff.

It's done with ACS aswell. The only bad thing about it is the limitation of it being 35 tics a second, which can make it a bit weird to use. But it's really nice to have either way.
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Re: The WIP Thread

Postby MetallicaSepultura » Tue Aug 09, 2016 10:01 am

progressing with the Trench.wad map remake.
Spoiler:


in the meantime i'm also making enemies for Angst Rahz Revenge TC :)
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Re: The WIP Thread

Postby dpJudas » Tue Aug 09, 2016 4:12 pm

Toying with screen shaders defined in GLDEFS lumps today. :D
Spoiler:
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Re: The WIP Thread

Postby CWolf » Wed Aug 10, 2016 5:57 am

Almost...
Spoiler:
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Re: The WIP Thread

Postby Nash » Wed Aug 10, 2016 7:15 am

dpJudas wrote:Toying with screen shaders defined in GLDEFS lumps today. :D
Spoiler:


omfg YES!!! User-defined post-processing finally! How would you stack different shader chains together? Like let's say the modder wants to implement god rays + lens flares + DoF?
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Re: The WIP Thread

Postby Gez » Wed Aug 10, 2016 7:37 am

I'm not sure those are possible since I believe you only get the rendered image as-is to toy with. Not sure you get access to the depth buffer or the camera coordinates or other info besides a raw RGB dump.
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