I'm renovating a mod from the Skulltag era. Good programming practice has no place here.Nash wrote:Tip: for cvars that only have an off or on status, make them bools instead of ints. It's good general programming practice!
The WIP Thread
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Kinsie
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Re: The WIP Thread
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Blox
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Re: The WIP Thread
leileilol wrote:also ingame is her!!! disclaimer: concept courtesy of amuscaria circa 2008 which is why she holds up well better than my cocnepts.and she was originally intended for a hexen2 gpl remake
Spoiler:Needs less shit-tier hair and original!! design!! choices.
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Nash
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Re: The WIP Thread
ZDoom's source code came from a program in 1993 during the MSDOS era, it sure has gone through a huge change in fundamentals and ideas of what is good code between then and 2016!Kinsie wrote:I'm renovating a mod from the Skulltag era. Good programming practice has no place here.Nash wrote:Tip: for cvars that only have an off or on status, make them bools instead of ints. It's good general programming practice!
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leileilol
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Re: The WIP Thread
Can't have long hair due to clipping issues. Everyone's getting shortish hair.
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Zanieon
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leileilol
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Re: The WIP Thread
animation and some new item sounds
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Nash
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Re: The WIP Thread
Lei: why is the sound on the right channel very quiet?
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leileilol
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Re: The WIP Thread
the sounds you hear are coming from the player position which happens to be left in the view
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Nash
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Re: The WIP Thread
Can you not move the player sounds to the center of the camera? Although what you did physically makes sense, from a gameplay perspective it's weird because even if you're viewing the player from third person, you are still the player of the game and one would expect to hear their own head sounds coming from the center of the stereo field... just saying
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GENTEK
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Re: The WIP Thread
ANDROSIS News!
The dark city underground... WIP!

The dark city underground... WIP!

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leileilol
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Re: The WIP Thread
Made a railgun hum sound, the first sound here. and tried it in pcem for some profiling-related reason (the cpu is being but through intense emulation torture)
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Remmirath
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Re: The WIP Thread
Tested my hand at doing an E1 styled map. Check the attachment. Enjoy.
EDIT: upped the difficulty a bit
EDIT: upped the difficulty a bit
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Last edited by Remmirath on Sat Apr 23, 2016 10:00 am, edited 1 time in total.
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agaures
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Re: The WIP Thread
The map felt too empty for how large the areas were. Not enough enemies.Remmirath wrote:Tested my hand at doing an E1 styled map. Check the attachment. Enjoy.
On UV the monster placement was quite symmetrical.
Overall it's a nice simple map.
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Kinsie
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Re: The WIP Thread
Nothing wrong with a little pointless flavoring...
Spoiler:
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DoomRater
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Re: The WIP Thread
Oh hot damn I'd buy that mod for Samsara for a dollar!



