The WIP Thread

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Re: The WIP Thread

Postby TheBadHustlex » Mon Sep 21, 2015 9:29 am

And I thought my ways of designing brands and company-names on buildings were strange.
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Re: The WIP Thread

Postby Captain J » Mon Sep 21, 2015 10:45 am

maybe they already know those words are dirtily funny and they had to put it on the texture files just for fun. otherwise, they were just being silly.

and i think i got the another example of those funny company names; Postal 2.
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Re: The WIP Thread

Postby Princess Viscra Maelstrom » Mon Sep 21, 2015 2:07 pm

you guys forgot the best use of those textures: putting them together like Image Image
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Re: The Empty Crater Thread

Postby Seidolon » Mon Sep 21, 2015 7:35 pm

Here, have an empty crater...
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Re: The WIP Thread

Postby DoomKrakken » Mon Sep 21, 2015 7:42 pm

Viscra Maelstrom wrote:you guys forgot the best use of those textures: putting them together like Image Image


That has got to be the most painful and disgusting thing I've ever heard... aside from abortion procedure descriptions.
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Re: The Not-So-Empty Crater Thread

Postby Seidolon » Mon Sep 21, 2015 8:45 pm

Have a not-so-empty crater... Just kidding, I'm using it. :P
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Re: The WIP Thread

Postby Captain J » Mon Sep 21, 2015 11:52 pm

sweet mars, you are doing a good job! it's just like i'm seeing the map for another episode for doom 1!
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Re: The WIP Thread

Postby DoomKrakken » Tue Sep 22, 2015 12:04 am

What I see there in the crater suggests awesome mapping like what I've seen in Armagedoom and Demon Eclipse... :D

It looks super epic.
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Re: The WIP Thread

Postby Seidolon » Tue Sep 22, 2015 12:06 am

Thanks (both of you). This is for a megawad that I'm working on. The first seven levels are here. The next four or five will be on a giant starport drifting nearby. After that is some other planet, and so on. I won't say much more until it is released, since I tend to lose focus easily. I do have the first 4 levels complete though, so it is indeed getting somewhere.
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Re: The WIP Thread

Postby Kinsie » Tue Sep 22, 2015 12:34 am

Further adjustments and improvements to this geometry from a D-grade clone game
Spoiler:
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Re: The WIP Thread

Postby YukesVonFaust » Tue Sep 22, 2015 1:02 am

Kinsie wrote:Further adjustments and improvements to this geometry from a D-grade clone game
Spoiler:


A.D. REELISM - SPLOT MISSION
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Re: The WIP Thread

Postby Captain J » Tue Sep 22, 2015 1:30 am

Kinsie wrote:Further adjustments and improvements to this geometry from a D-grade clone game
Spoiler:
yet somewhat...it looks good and has more quality than doom, or just looks like a duke nukem 3d.

thanks to their duke3d followup textures, i guess.
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Re: The WIP Thread

Postby xenoxols » Tue Sep 22, 2015 7:09 am

Image
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Re: The WIP Thread

Postby TheBadHustlex » Tue Sep 22, 2015 11:13 am

http://imgur.com/gallery/EgU7i/new
Still can't figure out thumbnails.

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Re: The WIP Thread

Postby Mikk- » Wed Sep 23, 2015 5:03 am

i've begun making the foundation of an unbelievably simple container script using only 60 lines of acs & decorate together. There's 6 user variables which control the type and quantity of the three items that can be held in the container, and a small array which defines the item name by an internal ID.
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