I'm Glad that i saw your recent work today, whitemouse. It brings me a so many memories.
The WIP Thread
- Project Shadowcat
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Re: The WIP Thread
The holes on the shoulder gun thingies are rather uncircular and strangely uneven in size.
- LilWhiteMouse
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Re: The WIP Thread
It's loosely based on the Power DoLLS 1 design paradigm, with alterations to make them even smaller.Project Dark Fox wrote:Looks like a cross between an Armored Core and a Gear.
It's an irregular hex texture stretched across an even hex. The weapon model is getting scrapped anyhow, I just can't find a simple design I like.Blox wrote:The holes on the shoulder gun thingies are rather uncircular and strangely uneven in size.
- Captain J
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Re: The WIP Thread
But it's pretty reminds me a good ol' age of the quake, otherwise it's retrospectively good.
- The Zombie Killer
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Re: The WIP Thread
Internal documentation for my in-progress visual novel system that will be featured in HDoom.
Example code (decorate):
Language definitions which get read by the ACS:
Example code (decorate):
Code: Select all
const int SCR_VN_ADD_DIALOGUE = 1337;
const int SCR_VN_STACK_EMPTY = 1338;
const int SCR_VN_PUSH_STACK_UP = 1339;
const int SCR_VN_CLEAR_STACK = 1340;
const int SCR_VN_SET_HOLDTIME = 1341;
const int VNC_LILITU = 3;
//
// Make sure that you use ACS_ExecuteWithResult or you will run into issues.
// If you're using ZDoom or GZDoom then you can use ACS_ExecuteWait instead
// if you really want to.
//
// Syntax:
// SCR_VN_SET_HOLDTIME, <Hold Time>
// SCR_VN_ADD_DIALOGUE, <Character ID>, <Graphic ID>, <Dialogue ID>
//
// If the Graphic ID is -1, then no graphic will be displayed.
// This is useful for Doomguy's dialogue or if you want to have
// dialogue with no portrait.
//
TNT1 A 0 ACS_ExecuteWithResult(SCR_VN_SET_HOLDTIME, 350)
TNT1 A 0 ACS_ExecuteWithResult(SCR_VN_ADD_DIALOGUE, VNC_LILITU, 1, 1)
TNT1 A 0 ACS_ExecuteWithResult(SCR_VN_ADD_DIALOGUE, VNC_LILITU, 2, 2)
Code: Select all
// Syntax
// VNC_<Character ID> = "<Character name goes here>";
// VNG_<Character ID>_<Graphic ID> = "<Graphic name goes here>";
// VND_<Character ID>_<Dialogue ID> = "<Dialogue goes here>";
VNC_3 = "LILITU";
VNG_3_1 = "IMPPTRT1";
VNG_3_2 = "IMPPTRT2";
VND_3_1 = "Huh? What the hell are you doing here?\nI didn't ask for any company!";
VND_3_2 = "Scram, buddy! Get out! Beat it! High-tail on away!\nMake like a tree and...whatever!";
- TheBadHustlex
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Re: The WIP Thread
A village inside a huge tree, above the ground.
Even with a skybox-error.
Spoiler:
Spoiler:
Even with a skybox-error.
Must be in japanese, considering the females.The Zombie Killer wrote:Internal documentation for my in-progress visual novel system that will be featured in HDoom.
- LilWhiteMouse
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Re: The WIP Thread
Setting "pixelratio" MAPINFO parameter in the latest GZDoom to unexpected values leads to... interesting... results
Spoiler:
- Captain J
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Re: The WIP Thread
this mage is using a goddamn HIGH MAGIK.MaxED wrote:Spoiler:
Re: The WIP Thread
Please do pixel ratio 100.0 on one of the face textures.
Re: The WIP Thread
Is that just me, or does that statue look like a sitting monkey licking its thumb?
- Ribo Zurai
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Re: The WIP Thread
Theophobia.
Coming someday between 2015 and the apocalypse.
Re: The WIP Thread
Ribo Zurai wrote:
So you found the botheredness then..
Lookin cool..
- LilWhiteMouse
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