The WIP Thread

If it's not ZDoom, it goes here.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

LilWhiteMouse wrote:ImageImage
I'm Glad that i saw your recent work today, whitemouse. It brings me a so many memories.
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA
Contact:

Re: The WIP Thread

Post by Project Shadowcat »

LilWhiteMouse wrote:ImageImage
Looks like a cross between an Armored Core and a Gear.
User avatar
Blox
Posts: 3728
Joined: Wed Sep 22, 2010 9:35 am
Location: Apathetic Limbo

Re: The WIP Thread

Post by Blox »

The holes on the shoulder gun thingies are rather uncircular and strangely uneven in size.
User avatar
LilWhiteMouse
Posts: 2270
Joined: Tue Jul 15, 2003 7:00 pm
Location: Maine, US
Contact:

Re: The WIP Thread

Post by LilWhiteMouse »

Project Dark Fox wrote:Looks like a cross between an Armored Core and a Gear.
It's loosely based on the Power DoLLS 1 design paradigm, with alterations to make them even smaller.
ImageImage
Blox wrote:The holes on the shoulder gun thingies are rather uncircular and strangely uneven in size.
It's an irregular hex texture stretched across an even hex. The weapon model is getting scrapped anyhow, I just can't find a simple design I like.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

But it's pretty reminds me a good ol' age of the quake, otherwise it's retrospectively good.
User avatar
The Zombie Killer
Posts: 1528
Joined: Thu Jul 14, 2011 12:06 am
Location: Gold Coast, Queensland, Australia

Re: The WIP Thread

Post by The Zombie Killer »

Internal documentation for my in-progress visual novel system that will be featured in HDoom.

Image

Example code (decorate):

Code: Select all

const int SCR_VN_ADD_DIALOGUE = 1337;
const int SCR_VN_STACK_EMPTY = 1338;
const int SCR_VN_PUSH_STACK_UP = 1339;
const int SCR_VN_CLEAR_STACK = 1340;
const int SCR_VN_SET_HOLDTIME = 1341;

const int VNC_LILITU = 3;

//
// Make sure that you use ACS_ExecuteWithResult or you will run into issues.
// If you're using ZDoom or GZDoom then you can use ACS_ExecuteWait instead
// if you really want to.
//
// Syntax:
// SCR_VN_SET_HOLDTIME, <Hold Time>
// SCR_VN_ADD_DIALOGUE, <Character ID>, <Graphic ID>, <Dialogue ID>
//
// If the Graphic ID is -1, then no graphic will be displayed.
// This is useful for Doomguy's dialogue or if you want to have
// dialogue with no portrait.
//
TNT1 A 0 ACS_ExecuteWithResult(SCR_VN_SET_HOLDTIME, 350)
TNT1 A 0 ACS_ExecuteWithResult(SCR_VN_ADD_DIALOGUE, VNC_LILITU, 1, 1)
TNT1 A 0 ACS_ExecuteWithResult(SCR_VN_ADD_DIALOGUE, VNC_LILITU, 2, 2)
Language definitions which get read by the ACS:

Code: Select all

// Syntax
// VNC_<Character ID> = "<Character name goes here>";
// VNG_<Character ID>_<Graphic ID> = "<Graphic name goes here>";
// VND_<Character ID>_<Dialogue ID> = "<Dialogue goes here>";

VNC_3 = "LILITU";
VNG_3_1 = "IMPPTRT1";
VNG_3_2 = "IMPPTRT2";
VND_3_1 = "Huh? What the hell are you doing here?\nI didn't ask for any company!";
VND_3_2 = "Scram, buddy! Get out! Beat it! High-tail on away!\nMake like a tree and...whatever!";
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: The WIP Thread

Post by TheBadHustlex »

A village inside a huge tree, above the ground.
Spoiler:
Spoiler:

Even with a skybox-error.
The Zombie Killer wrote:Internal documentation for my in-progress visual novel system that will be featured in HDoom.
Must be in japanese, considering the females.
User avatar
LilWhiteMouse
Posts: 2270
Joined: Tue Jul 15, 2003 7:00 pm
Location: Maine, US
Contact:

Re: The WIP Thread

Post by LilWhiteMouse »

Image
LCAC
User avatar
MaxED
Posts: 2246
Joined: Tue Feb 28, 2012 12:55 pm

Re: The WIP Thread

Post by MaxED »

Setting "pixelratio" MAPINFO parameter in the latest GZDoom to unexpected values leads to... interesting... results :)
Spoiler:
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

MaxED wrote:
Spoiler:
this mage is using a goddamn HIGH MAGIK.
User avatar
Raziel236
Posts: 313
Joined: Tue Jul 02, 2013 7:26 pm
Contact:

Re: The WIP Thread

Post by Raziel236 »

Please do pixel ratio 100.0 on one of the face textures.
User avatar
XCVG
Posts: 561
Joined: Fri Aug 09, 2013 12:13 pm

Re: The WIP Thread

Post by XCVG »

Is that just me, or does that statue look like a sitting monkey licking its thumb?
User avatar
Ribo Zurai
Posts: 872
Joined: Fri Jul 03, 2009 1:47 pm

Re: The WIP Thread

Post by Ribo Zurai »

Image

Theophobia.

Coming someday between 2015 and the apocalypse.
User avatar
Raziel236
Posts: 313
Joined: Tue Jul 02, 2013 7:26 pm
Contact:

Re: The WIP Thread

Post by Raziel236 »

Ribo Zurai wrote:Image

So you found the botheredness then..
Lookin cool..
User avatar
LilWhiteMouse
Posts: 2270
Joined: Tue Jul 15, 2003 7:00 pm
Location: Maine, US
Contact:

Re: The WIP Thread

Post by LilWhiteMouse »

ImageImageImage
Island is randomly generated from a 20x20 512 unit grid.
Post Reply

Return to “Off-Topic”