The shotgun shouldn't need to pump again at the end of its reload animation if the player already pumps it after the first shell (on the empty reload)
Other than that, it looks awesome!!!
Re: The WIP Thread
Posted: Thu Nov 20, 2014 3:54 am
by iSpook
Sangelothi wrote:The shotgun shouldn't need to pump again at the end of its reload animation if the player already pumps it after the first shell (on the empty reload)
Fair enough. Its fixed now.
Re: The WIP Thread
Posted: Fri Nov 21, 2014 12:09 am
by XCVG
Started building the back of the house stuff.
Spoiler: HUGE PICTURES
Re: The WIP Thread
Posted: Fri Nov 21, 2014 3:04 am
by Kinsie
The old Jimmy's Jukebox mod seems to have a lot of problems with certain gameplay mods like Demonsteele for me, and the ACS code for it is so complex that it's practically a lost cause. So I got bored and started porting a bunch of the collections from it to the music randomizer script used in GMOTA and Demonsteele's optional midi-metal addon.
From here, I'll likely cut stuff out and add new stuff, excluding, for example, all the mod stuff in favor of other 90s PC action games. We'll see how I feel. It's nothing world-changing, but it'll be nice to have around.
Re: The WIP Thread
Posted: Sat Nov 22, 2014 9:02 am
by Arctangent
Got powerups nice and functioning now. Plus, a few new maps that don't look really cruddy.
Re: The WIP Thread
Posted: Sun Nov 23, 2014 3:19 am
by Arctangent
A double post about the same thing, but it's still new so ... yay?
Originally, this map was nothing but FIREWAL walls and F_SKY floor and ceiling. Then I realized that the effect I was going for with that really wasn't working, so instead of scrapping the map entirely I decided to just get really meta.
Re: The WIP Thread
Posted: Sun Nov 23, 2014 4:05 am
by Captain J
to avoid the unintended double posting, try to edit your post by clicking the edit button closer to the avatar pic.
Re: The WIP Thread
Posted: Sun Nov 23, 2014 9:38 am
by DoomRater
New content, don't care. Just means it's a slow say in WIPs.
So I decided to mess with colored lighting in my map. This might work!
Re: The WIP Thread
Posted: Sun Nov 23, 2014 11:01 am
by leileilol
After toying with a Voodoo3 I had a sudden realization what to do for my shader
- the lines added aren't part of dithering nor gamma. they're just purple lines added at like rb 4 and added before the gamma correction
- Dithering is negative now, which may not still be right. but the greening of the image is looking familiar from it and works with the filter stage better
also for capj/eriance
Spoiler:
Succubus got reshaped (bigger legs, larger and more natural looking breasts matching the concept better, new colors visible in many saturated lighting situations, new animations, etc
skin will have to be more polished though, not a lot of muscle creasing yet so she looks garish. You can barely make out her fingers
I think she could use some large dark tattoo across the side that goes up her face and maybe pupils
Re: The WIP Thread
Posted: Sun Nov 23, 2014 5:38 pm
by Captain J
Hooray for a succubus' magic, Her new look is goodly good. And double yes for tattoos on her shoulders and breasts.