The WIP Thread

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Re: The WIP Thread

Postby Sangelothi » Thu Nov 20, 2014 2:44 am

The shotgun shouldn't need to pump again at the end of its reload animation if the player already pumps it after the first shell (on the empty reload) :lol:

Other than that, it looks awesome!!! :mrgreen:
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Re: The WIP Thread

Postby iSpook » Thu Nov 20, 2014 3:54 am

Sangelothi wrote:The shotgun shouldn't need to pump again at the end of its reload animation if the player already pumps it after the first shell (on the empty reload) :lol:


Fair enough. Its fixed now.
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Re: The WIP Thread

Postby XCVG » Fri Nov 21, 2014 12:09 am

Started building the back of the house stuff.

Spoiler: "HUGE PICTURES"
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Re: The WIP Thread

Postby Kinsie » Fri Nov 21, 2014 3:04 am

The old Jimmy's Jukebox mod seems to have a lot of problems with certain gameplay mods like Demonsteele for me, and the ACS code for it is so complex that it's practically a lost cause. So I got bored and started porting a bunch of the collections from it to the music randomizer script used in GMOTA and Demonsteele's optional midi-metal addon.

Image

From here, I'll likely cut stuff out and add new stuff, excluding, for example, all the mod stuff in favor of other 90s PC action games. We'll see how I feel. It's nothing world-changing, but it'll be nice to have around.
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Re: The WIP Thread

Postby Arctangent » Sat Nov 22, 2014 9:02 am

Image
Image
Image
Got powerups nice and functioning now. Plus, a few new maps that don't look really cruddy.
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Re: The WIP Thread

Postby Arctangent » Sun Nov 23, 2014 3:19 am

Image
Image
Image
A double post about the same thing, but it's still new so ... yay?

Originally, this map was nothing but FIREWAL walls and F_SKY floor and ceiling. Then I realized that the effect I was going for with that really wasn't working, so instead of scrapping the map entirely I decided to just get really meta.
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Re: The WIP Thread

Postby Captain J » Sun Nov 23, 2014 4:05 am

to avoid the unintended double posting, try to edit your post by clicking the edit button closer to the avatar pic.
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Re: The WIP Thread

Postby DoomRater » Sun Nov 23, 2014 9:38 am

New content, don't care. Just means it's a slow say in WIPs.

Now to actually post something!
Spoiler:
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Re: The WIP Thread

Postby SyntherAugustus » Sun Nov 23, 2014 10:16 am

http://imgur.com/5wtcZnj

So I decided to mess with colored lighting in my map. This might work!
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Re: The WIP Thread

Postby leileilol » Sun Nov 23, 2014 11:01 am

After toying with a Voodoo3 I had a sudden realization what to do for my shader

Image

- the lines added aren't part of dithering nor gamma. they're just purple lines added at like rb 4 and added before the gamma correction
- Dithering is negative now, which may not still be right. but the greening of the image is looking familiar from it and works with the filter stage better

also for capj/eriance
Spoiler:
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Re: The WIP Thread

Postby Captain J » Sun Nov 23, 2014 5:38 pm

Hooray for a succubus' magic, Her new look is goodly good. And double yes for tattoos on her shoulders and breasts.
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Re: The WIP Thread

Postby SyntherAugustus » Sun Nov 23, 2014 5:48 pm

http://imgur.com/bgow7r3 A small update with a new skybox.
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Re: The WIP Thread

Postby leileilol » Mon Nov 24, 2014 9:30 am

Spoiler: 3d artwork
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Re: The WIP Thread

Postby Captain J » Mon Nov 24, 2014 12:15 pm

but i'm really appreciated that least you put tattoo on her legs. so cheers. :wink:
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Re: The WIP Thread

Postby Princess Viscra Maelstrom » Mon Nov 24, 2014 2:40 pm

does this song sound okay? i feel there's something about it that's just off and should be changed, but i dunno what.
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