The WIP Thread

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Re: The WIP Thread

Postby NeuralStunner » Mon Nov 10, 2014 12:04 pm

edward850 wrote:"PAUSE by edward850"
I was unsure what was going on at first, as this is how the opening map name & author blurbs typically look in map packs. I figured a map called "Pause" would probably be up to no good, especially if made by you. :P
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Re: The WIP Thread

Postby edward850 » Mon Nov 10, 2014 12:16 pm

It would have helped had the graphic actually said "paused". :P
Suppose that really can't be helped.

... I also guess I'm now expected to make a map called pause. :V
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Re: The WIP Thread

Postby blackfish » Mon Nov 10, 2014 9:59 pm



I got the moving platform working in my level, yay!

For those wondering where the base code comes from.
http://www.doomworld.com/vb/wads-mods/7 ... platforms/
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Re: The WIP Thread

Postby MaxED » Tue Nov 11, 2014 5:37 am

edward850 wrote:"PAUSE by edward850"

Image
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Re: The WIP Thread

Postby Captain J » Tue Nov 11, 2014 6:11 am

the art of video game's true steady frozen time.
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Re: The WIP Thread

Postby Trance » Tue Nov 11, 2014 7:20 am

"A masterpiece of composition [. . .] Technical skill on a level not seen since Pollock." -NY Arts
"Stunning, absolutely breathtaking. Edward850 has made the illusion of stillness look easy." -Aesthetica
"The hell is this supposed to be? This whole trip was a waste of time, Jill. Let's go back to that hot dog stand." -Normal person
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Re: The WIP Thread

Postby Arctangent » Tue Nov 11, 2014 5:37 pm

Image

I'm not particularly sure what I'm going to use it for, but there you go.
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Re: The WIP Thread

Postby blackfish » Tue Nov 11, 2014 6:46 pm

Doom Moba?
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Re: The WIP Thread

Postby Arctangent » Tue Nov 11, 2014 7:27 pm

I've always wanted to give that a shot, but it mostly depends on if I can get the resources for it and can figure out how to do all the stuff.
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Re: The WIP Thread

Postby IMX » Tue Nov 11, 2014 9:33 pm

HAPPENING INTENSIFIES
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Re: The WIP Thread

Postby Captain J » Wed Nov 12, 2014 12:15 am

now he's looking resistant evil-ish, but are you really sure it has a four walkcycle sprites and such?
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Re: The WIP Thread

Postby Blox » Wed Nov 12, 2014 1:01 am

Arctangent wrote:I've always wanted to give that a shot, but it mostly depends on if I can get the resources for it and can figure out how to do all the stuff.

For player classes it would make sense to make use of the big repertoire of monster sprites, although sure - that would require proper HUD sprites, but those don't have to be exceptionally good for them to work until better ones come along. (Internal Conflict sure made do with bad placeholder sprites.)

Although if you want a playerbase you probably want to support oh so frighteningly outdated zdoom versions.
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Re: The WIP Thread

Postby Arctangent » Wed Nov 12, 2014 2:48 am

Unfortunately, I figured I'm not really capable of bypassing the engines' limitations to get something I'm satisfied with - namely, keeping the players to the same Hero and allowing regular attacks to be canceled into abilities. Maybe I'll return to the idea later, but right now I'm looking at other things.
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Re: The WIP Thread

Postby Kinsie » Wed Nov 12, 2014 7:29 am

IMX wrote:HAPPENING INTENSIFIES
I gave this a try years ago.

ImageImageImageImageImageImageImageImageImageImage

Image

And the few unpacked sprites from the iOS version, used for the character select:
ImageImageImage

Good luck getting the rest - screenshot rips are a pain in the ass (and will be impossible in the case of VIOS) and nobody cares enough to reverse-engineer things.
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Re: The WIP Thread

Postby XCVG » Wed Nov 12, 2014 1:14 pm

Image

Needs more abused dynamic lights, and I'm thinking about getting rid of the big pillars. Also, the elevators work now, but there's not really much to see.
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