The WIP Thread

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Re: The WIP Thread

Postby XCVG » Wed Nov 05, 2014 1:15 pm

Image

Image

Image

I still need script the elevators. They have sliding polyobject doors, not sure if I'm going to do rising platforms or something fancier inside.
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Re: The WIP Thread

Postby Verdadero Foe » Wed Nov 05, 2014 3:49 pm

I'm making a light rpg mod with random monster replacer and angled weapons. The monsters are all doom-style (taken from the bestiary, the sprite carnival thread, or color translations). So far, the only problems are the revenant, the pain elemental and the spider mastermind; they are impossible to recolor.

Two pics from Wormhole:

Spoiler:
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Re: The WIP Thread

Postby Woolie Wool » Wed Nov 05, 2014 9:09 pm

AdamMasterArt wrote:
Woolie Wool wrote:http://diehardwolfers.areyep.com/bunker/mapedtips.htm
http://diehardwolfers.areyep.com/bunker/bjdesign.htm

These are the two most authoritative guides to Wolfenstein mapping.

As for editors, http://diehardwolfers.areyep.com/bunker/editors.htm is a list of them. If you plan to map for ECWolf, you will need to use WDC.


Would you mind if I can borrow a few of your map designs from your ECWolf Tech Demo for my mlp wolf3d mod?

You may not. Make your own maps. I don't approve of lifting maps from other people's mods, and especially not for anything to do with My Little Pony.
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Re: The WIP Thread

Postby zrrion the insect » Wed Nov 05, 2014 10:37 pm

Image
the two lava textures have the same shader on them, it should scroll the texture down, but it only works on some linedefs, and not others, as shown in the picture.

code is attached:
Code: Select allExpand view
uniform float timer;
vec4 Process(vec4 color)
{
   vec2 texCoord = gl_TexCoord[0].st;
   vec2 offset = vec2(0.0,0.0);
   
   offset.y = -1 * timer;
   
   texCoord += offset;
   return getTexel(texCoord) * (1/color);
}
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Re: The WIP Thread

Postby DoomRater » Thu Nov 06, 2014 12:02 am

I need to take pictures of my progress with Mekanism, the mod that keeps increasing ore returns to absurd values. 5x ingots from ore HOLY SHIT
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Re: The WIP Thread

Postby chronoteeth » Thu Nov 06, 2014 12:08 am

Image
goehn
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Re: The WIP Thread

Postby agaures » Thu Nov 06, 2014 3:35 am

zrrion the insect wrote:the two lava textures have the same shader on them, it should scroll the texture down, but it only works on some linedefs, and not others, as shown in the picture.


So I'm not the only one messing around with shaders :)
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Re: The WIP Thread

Postby Carbine Dioxide » Thu Nov 06, 2014 11:02 am

Nice, Chronoteeth. I like the sleeve a lot.
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Re: The WIP Thread

Postby zrrion the insect » Thu Nov 06, 2014 11:52 am

agaures wrote:So I'm not the only one messing around with shaders :)

Yeah. I've got a few shaders but they're mostly variations of a warp æffect. They're pretty handy.
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Re: The WIP Thread

Postby agaures » Thu Nov 06, 2014 8:48 pm

zrrion the insect wrote:Yeah. I've got a few shaders but they're mostly variations of a warp æffect. They're pretty handy.


I started off editing warp and now i don't know what I'm doing. (watch in 1080p to see the effects clearly)


The first one you see is what i mainly use. I've managed to make it work in Zandronum too!
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Re: The WIP Thread

Postby Captain Ventris » Fri Nov 07, 2014 9:57 am

Working on Doomvengers a bit, again. I've been busy! I'm tryin'!

Image
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Re: The WIP Thread

Postby Woolie Wool » Fri Nov 07, 2014 11:04 pm

Moved from What Did You Last Do thread because I put it there by mistake.

Image
Image
Image
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Re: The WIP Thread

Postby XCVG » Sat Nov 08, 2014 12:56 am

Is that ZDoom or ECWolf?
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Re: The WIP Thread

Postby Captain J » Sat Nov 08, 2014 1:13 am

seems ECWolf to me.
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Re: The WIP Thread

Postby TheBadHustlex » Sun Nov 09, 2014 3:40 am

My TEXTURES-spritesheet-method seems to work fine with certain spritesets. All I need is the spritesheet, then I divide it into single sprites via TEXTURES.
Spoiler:

But that only works well with spritesheets that leave bigger spaces between the single sprites. That means I'm gonna have mroe qualitative pedestrians soon, since they now have rotations. Extracting single sprites from a sheet with GIMP or stuff like that drives me insane.
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