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Re: The WIP Thread

PostPosted: Mon Oct 27, 2014 7:39 am
by TheBadHustlex
I wish I understood what you actually want to achieve with these things.

Re: The WIP Thread

PostPosted: Mon Oct 27, 2014 8:05 am
by edward850
Testing and adding multiplayer features to ZDoom? You know, the thing I tend to do around here?

Re: The WIP Thread

PostPosted: Mon Oct 27, 2014 9:41 am
by TheBadHustlex
I first thought it was just random stuff instead of acutal work...
But to be honest, I hardly know anything about networking/the technical side of mutliplayer, so no wonder I don't understand a lot of your work.

Re: The WIP Thread

PostPosted: Mon Oct 27, 2014 10:00 am
by NeuralStunner
A nice side-effect of showing off this random code goofery: Nobody's said "wait what zdoom has multiplayer????" in quite a while. :P

Re: The WIP Thread

PostPosted: Mon Oct 27, 2014 10:11 am
by DoomRater
We might see some people say "Wait what, Zdoom's multiplayer doesn't desync?" more often though!

Re: The WIP Thread

PostPosted: Mon Oct 27, 2014 10:17 am
by edward850
NeuralStunner wrote:A nice side-effect of showing off this random code goofery: Nobody's said "wait what zdoom has multiplayer????" in quite a while. :P

I'm somewhat perplexed that not a single person questioned the Networking menu, granted, the same people who might ask such a question are problem the same people unaware of/don't use the ZDoom development builds. :P

Re: The WIP Thread

PostPosted: Tue Oct 28, 2014 11:29 pm
by jpalomo
This took longer than I thought to figure out:

Now to turn it into a usable item instead of putting it on a weapon.

Re: The WIP Thread

PostPosted: Wed Oct 29, 2014 4:24 am
by Captain J
well, although is does looks like hardcore to me. this lore chains could help the speed run if we can learn some skills with it.

Re: The WIP Thread

PostPosted: Wed Oct 29, 2014 7:43 am
by Mikk-
jpalomo wrote:This took longer than I thought to figure out:

Now to turn it into a usable item instead of putting it on a weapon.

OH. MY. GOD
holyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshit

Good job!

Re: The WIP Thread

PostPosted: Wed Oct 29, 2014 9:55 am
by DoomRater
I shoulda watched the video. A proper Link character needs this as an item or weapon.

Re: The WIP Thread

PostPosted: Wed Oct 29, 2014 12:08 pm
by IMX
jpalomo wrote:This took longer than I thought to figure out:

Now to turn it into a usable item instead of putting it on a weapon.


Please release that soon

Re: The WIP Thread

PostPosted: Fri Oct 31, 2014 7:03 pm
by XCVG
I got the urge to do some Doom mapping last week, so I did this instead of paying attention in class.

Image

Image

I could get the lighting better if I spammed more dynamic lights, but I think I'm going to move onto lighting up the main area next.

Re: The WIP Thread

PostPosted: Sun Nov 02, 2014 9:52 am
by abbuw
XCVG, that looks pretty nice. I'd use a different texture for the wall on the 3D floor though, something like STEP4.

Some docks. I'm probably gonna retexture it.
Spoiler: Screenshot

Re: The WIP Thread

PostPosted: Sun Nov 02, 2014 11:32 am
by TheBadHustlex
(Warning: Huge images)
Boring, old watertank.
Spoiler:

Same in the Garden Of Your Dreams, now it's sort of a yard.
Spoiler:

Entryway to the aquatic nazi-station:
Spoiler:

Same in the Garden Of Your Dreams:
Spoiler:

Dont touch them. Underwater.
Spoiler:

Re: The WIP Thread

PostPosted: Sun Nov 02, 2014 12:58 pm
by Nash
abbuw wrote:Some docks. I'm probably gonna retexture it.
Spoiler: Screenshot


AWESOME :O :O :O