The WIP Thread

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Coraline
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Re: The WIP Thread

Post by Coraline »

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Carbine Dioxide
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Re: The WIP Thread

Post by Carbine Dioxide »

Soul wrote:Creating paradise, please wait a moment
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That's Amazing! How did ya manage that? :D
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Discordance
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Re: The WIP Thread

Post by Discordance »

I'm guessing the skybox and those islands both have zero brightnesses that gradually increase
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wildweasel
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Re: The WIP Thread

Post by wildweasel »

Simple effect in practice, but executed beautifully. It's the simplest effects that are the most pleasing, IMO.
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Guardsoul
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Re: The WIP Thread

Post by Guardsoul »

Discordance wrote:I'm guessing the skybox and those islands both have zero brightnesses that gradually increase
That was my first option to do that but I realized that with a high enough gamma the effect wont work.

So, what I´m using are some black textures to block the line of sight of both the player and the skybox viewpoint and then make them transparent gradually.
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TheBadHustlex
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Re: The WIP Thread

Post by TheBadHustlex »



Most of the new and weird reload-animations. And the new HUD. WIth screwed up rendering.
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Woolie Wool
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Re: The WIP Thread

Post by Woolie Wool »

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WIP map for the Diehard Wolfers Lost Episodes Community Project.

Yes, the textures are ugly, it's a level set based on the Spear Lost Episodes so I'm stuck with them.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Hope it went better than the original, through. The original one had few of unbalanced maps, specially the maps that possible to earn the buttload of scores.
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abbuw
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Re: The WIP Thread

Post by abbuw »

A city map that I am working on. I'm planning to add some buildings that you can enter and find some cool stuff in, perhaps to exit the level faster.
Edit: I should mention that this is for a project that I am working on with a dev team, I've had assistance from a great mapper CaptJ3 , and that this map is inspired by Zeberpal's great mapping style.
Spoiler: Screenshot!
Last edited by abbuw on Sun Oct 19, 2014 11:33 pm, edited 1 time in total.
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Sgt. Shivers
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Re: The WIP Thread

Post by Sgt. Shivers »

Wow, that's a very nice city map Abbuw!
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Woolie Wool
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Re: The WIP Thread

Post by Woolie Wool »


The Diehard Wolfers forum members have started a community project to create maps based on the Spear of Destiny Lost Episodes. This is my entry into the project, titled "Undersea Base".
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edward850
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Re: The WIP Thread

Post by edward850 »

abbuw wrote:A city map that I am working on. I'm planning to add some buildings that you can enter and find some cool stuff in, perhaps to exit the level faster.
I'm already seeing a problem with this, as with all city maps: You only have a useable area of 32767x32767 units (less if diagonals also overflow in various checks, although I can't find any indication of this yet), and it looks like you have already used about a third of that. It doesn't make for an any any sized city. :P
Last edited by edward850 on Sun Oct 19, 2014 9:30 pm, edited 2 times in total.
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XCVG
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Re: The WIP Thread

Post by XCVG »

edward850 wrote:
abbuw wrote:A city map that I am working on. I'm planning to add some buildings that you can enter and find some cool stuff in, perhaps to exit the level faster.
I'm already seeing a problem with this, as with all city maps: You only have a useable area of 32767x32767 units, and it looks like you have already used about half of that. It doesn't make for a very good city. :P
The usable usable area is actually a lot smaller than that, possibly depending on how your map is laid out and built.
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edward850
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Re: The WIP Thread

Post by edward850 »

... That is the usable usable area? Which fixed-point calculation are you referring too, because I sure wasn't talking about the full 16bit mapspace. ;)
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XCVG
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Re: The WIP Thread

Post by XCVG »

I don't want to dig it up right now, but I seem to recall running into issues with 10000x20000 maps in Ascension Revolution.
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