That's Amazing! How did ya manage that?Soul wrote:Creating paradise, please wait a moment
The WIP Thread
- Carbine Dioxide
- Posts: 1927
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: The WIP Thread
- Discordance
- Posts: 130
- Joined: Sun Sep 08, 2013 3:34 pm
Re: The WIP Thread
I'm guessing the skybox and those islands both have zero brightnesses that gradually increase
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: The WIP Thread
Simple effect in practice, but executed beautifully. It's the simplest effects that are the most pleasing, IMO.
Re: The WIP Thread
That was my first option to do that but I realized that with a high enough gamma the effect wont work.Discordance wrote:I'm guessing the skybox and those islands both have zero brightnesses that gradually increase
So, what I´m using are some black textures to block the line of sight of both the player and the skybox viewpoint and then make them transparent gradually.
- TheBadHustlex
- Posts: 1914
- Joined: Thu Oct 03, 2013 12:50 am
- Location: 'stria
Re: The WIP Thread
Most of the new and weird reload-animations. And the new HUD. WIth screwed up rendering.
- Woolie Wool
- Posts: 1713
- Joined: Mon Dec 15, 2003 3:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Arch Linux, Windows 11
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: The WIP Thread
WIP map for the Diehard Wolfers Lost Episodes Community Project.
Yes, the textures are ugly, it's a level set based on the Spear Lost Episodes so I'm stuck with them.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: The WIP Thread
Hope it went better than the original, through. The original one had few of unbalanced maps, specially the maps that possible to earn the buttload of scores.
Re: The WIP Thread
A city map that I am working on. I'm planning to add some buildings that you can enter and find some cool stuff in, perhaps to exit the level faster.
Edit: I should mention that this is for a project that I am working on with a dev team, I've had assistance from a great mapper CaptJ3 , and that this map is inspired by Zeberpal's great mapping style.
Edit: I should mention that this is for a project that I am working on with a dev team, I've had assistance from a great mapper CaptJ3 , and that this map is inspired by Zeberpal's great mapping style.
Spoiler: Screenshot!
Last edited by abbuw on Sun Oct 19, 2014 11:33 pm, edited 1 time in total.
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: The WIP Thread
Wow, that's a very nice city map Abbuw!
- Woolie Wool
- Posts: 1713
- Joined: Mon Dec 15, 2003 3:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Arch Linux, Windows 11
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: The WIP Thread
The Diehard Wolfers forum members have started a community project to create maps based on the Spear of Destiny Lost Episodes. This is my entry into the project, titled "Undersea Base".
Re: The WIP Thread
I'm already seeing a problem with this, as with all city maps: You only have a useable area of 32767x32767 units (less if diagonals also overflow in various checks, although I can't find any indication of this yet), and it looks like you have already used about a third of that. It doesn't make for an any any sized city.abbuw wrote:A city map that I am working on. I'm planning to add some buildings that you can enter and find some cool stuff in, perhaps to exit the level faster.
Last edited by edward850 on Sun Oct 19, 2014 9:30 pm, edited 2 times in total.
Re: The WIP Thread
The usable usable area is actually a lot smaller than that, possibly depending on how your map is laid out and built.edward850 wrote:I'm already seeing a problem with this, as with all city maps: You only have a useable area of 32767x32767 units, and it looks like you have already used about half of that. It doesn't make for a very good city.abbuw wrote:A city map that I am working on. I'm planning to add some buildings that you can enter and find some cool stuff in, perhaps to exit the level faster.
Re: The WIP Thread
... That is the usable usable area? Which fixed-point calculation are you referring too, because I sure wasn't talking about the full 16bit mapspace.
Re: The WIP Thread
I don't want to dig it up right now, but I seem to recall running into issues with 10000x20000 maps in Ascension Revolution.