The WIP Thread
Seeing that (to my knowledge) GZDoom doesn't support any sort of subsurfacing, smoothing, interpolation, etc. on a mesh and the only method available to create geometry with is polys, this is probably a feature of a modeling program that you can't utilize in your final model anyway.
And again, I think what you have looks just fine.
And again, I think what you have looks just fine.
- Matt
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[omg werdz]
The Edge Split modifier that appeared in Blender v2.43 is a very good tool for the modeler, because it offers you a very good control on the edges sharpness. It works the very same way as the Seams (for the UV unwraping), in Edit mode : first, you need to select edges, and you can Mark Sharp them with the [Ctrl]+[E] Edge Specials menu (you can also Clear Sharp edges the same way). Then, in Object mode, you can Add Modifier in the Modifiers tab of the Edit buttons and select EdgeSplit.
[omg peektscharz]
Basically, the smoothing will be calculated so that all faces are smooth, but the shading won't be interpolated on the area close to an edge marked as sharp. This is the purpose of the From Marked As Sharp option. Moreover, there's also a From Edge Angle option available ; its purpose is the same as the Auto Smooth option, as it uses a user-defined Split Angle to decide the smoothing of the faces : if the angle between the two faces at a specific edge exceeds the given angle, then the edge will be considered as sharp, and the faces will be shaded accordingly.
[omg moar werdz]
Exactly.
The only thing that *MIGHT* affect my workflow if I don't do any sharp edge splits is getting BodyPaint 3D to generate the shadows to bake, but even then it's not that much of a big deal; tweaking some of the render settings got rid of the ugly normals.
I'm not going to worry about it for now. What a waste of time!
The only thing that *MIGHT* affect my workflow if I don't do any sharp edge splits is getting BodyPaint 3D to generate the shadows to bake, but even then it's not that much of a big deal; tweaking some of the render settings got rid of the ugly normals.
I'm not going to worry about it for now. What a waste of time!