The WIP Thread

If it's not ZDoom, it goes here.

Postby Kinsie » Sun Aug 19, 2007 5:49 pm

Never, ever, ever trust XWE's backups. Make your own.

That said, I've had very few problems with my recent (latest?) XWE beta build since moving to Vista.
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Postby QBasicer » Sun Aug 19, 2007 7:00 pm

Kinsie wrote:That said, I've had very few problems with my recent (latest?) XWE beta build since moving to Vista.

Betas, by definition, are not stable. Betas should not be used for any production software uses.
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Postby Kinsie » Sun Aug 19, 2007 11:27 pm

QBasicer wrote:
Kinsie wrote:That said, I've had very few problems with my recent (latest?) XWE beta build since moving to Vista.

Betas, by definition, are not stable. Betas should not be used for any production software uses.
I live life on the edge.

(insert "Danger Zone" here)
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Postby leileilol » Sun Aug 19, 2007 11:27 pm

Bashe wrote:"Backups are corrupted."

What a load of shit.


xwe did corrupt my 32in24 map backup once, infact it's the reason why it was delayed almost 10 minutes past midnight that night
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Postby rivecoder » Mon Aug 20, 2007 9:08 pm

A little Doom Builder backup script. Totally unrelated with the preceding discussion.
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Postby DoomRater » Fri Aug 24, 2007 12:11 pm

Okay, my concussion WASN'T gone completely. Sigh...

Pics coming soon of my boffer sword. (probably illegal but whatever)
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Postby Kinsie » Sat Aug 25, 2007 6:22 am

I've been playing ROTT recently...

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Postby Nash » Sat Aug 25, 2007 8:29 am

Wasn't happy with the old toilet, plus it looked crappy (no really!) in-game so I decided to do it again from scratch. It has sexier curves now, and it's symetric so I can UV map it easier.

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Postby MetalPapat » Sat Aug 25, 2007 1:46 pm

Kinsie what is this picture ??? That's cool , Give it to me :twisted:
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Postby Grubber » Mon Aug 27, 2007 3:15 am

I'm working on this song.
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Postby Kinsie » Mon Aug 27, 2007 6:32 am

And now for something completely different.

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Postby killingblair » Mon Aug 27, 2007 11:58 am

I'm working on a program that loops thru map's SIDEDEFS and SECTOR lumps and compiles a list of textures/flats used, then goes into P[P]_START and F[F]_START and deletes all textures/flats that aren't being used. Afterwards, it rebuilds the TEXTURE1 and PNAMES lumps. This effectively saves effort of doing this yourself.

Right now, I have the class to handle WAD files about finished. Unfortunately, it is in C# (Using wx.NET). (In b4 .NET fag, Microsoft fag, etc.)

And from the looks of it, it looks like you guys need a good reliable program that does everything XWE does, sans crashing. o_O I'll keep it in mind.
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Postby DoomRater » Mon Aug 27, 2007 12:14 pm

I use SLumPed...

I'm currently working on getting my residence changed from Caro to Otisville. Lol, living with sister.
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Postby Risen » Tue Aug 28, 2007 11:36 am

killingblair wrote:And from the looks of it, it looks like you guys need a good reliable program that does everything XWE does, sans crashing. o_O I'll keep it in mind.


Yeah, SLumpEd pretty much fills that hole completely.
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Postby killingblair » Tue Aug 28, 2007 2:30 pm

Oh right, forgot about SLumpEd.

Wait...then why is everybody still using XWE? :?
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