The WIP Thread

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Kinsie
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Re: The WIP Thread

Post by Kinsie »

comet1337 wrote:
custom bot config/player class that makes them look and act like monsters
or bot ai and player movement integrated onto monsters?
Monsters that falsely believe they're people.
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Nash
 
 
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Re: The WIP Thread

Post by Nash »








Have an image dump of my work-in-progress standalone :)
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Cherno
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Re: The WIP Thread

Post by Cherno »

^If you need some more infected, feel free to rip them from my Left 4 Dead mod.
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Re: The WIP Thread

Post by Nash »

It's a commercial game, I'm making my own original assets. :)
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Cherno
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Re: The WIP Thread

Post by Cherno »

Very good then! :D
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Very impressive stuff, Nash! I do hope their health, damage type or the resist is randomized. Because you know, just for fun!
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InsanityBringer
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Re: The WIP Thread

Post by InsanityBringer »


descent 2 looking good so far

maybe i'll actually get off my lazy ass and release testing versions of this nonsense. it's been 2 months, I feel I should have been done weeks ago...
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Re: The WIP Thread

Post by Nash »



Worked on the zombie wander behaviour a bit. Enjoy my shitty voice acting. Still rough around the edges. Work-in-progress as always :)
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Re: The WIP Thread

Post by Vostyok »

I see dead people 0_0

Nice work, Nash. Looking forward to seeing more of this. Your cityscapes look pretty decent :)
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Those zombie voices are all done by yourself? Sounds very real and interesting. And them zombies acting nicely too. Really want to try the demo and whatnot!
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doomfiend
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Re: The WIP Thread

Post by doomfiend »

InsanityBringer wrote:
descent 2 looking good so far

maybe i'll actually get off my lazy ass and release testing versions of this nonsense. it's been 2 months, I feel I should have been done weeks ago...
would it be possible for movement / aiming physics closer to overload? as a gameplay option? overload feels so smooooooth :D
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Re: The WIP Thread

Post by Kinsie »

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TDRR
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Re: The WIP Thread

Post by TDRR »

Hmm, what's this?
Image
(Break open in case the image above doesn't load for you: https://ibb.co/SRbkgW1 )

Built mostly for Zandronum's nonexistent shading model (Which actually makes them look right at home!) but i assume that with TF2's shading model they could look fine too.

These models, unlike any other Dib/Gaz model i have found to date, are fully rigged, include both styles (Classic and Enter the Florpus) and don't look like they came straight from uncanny valley (Which i guess isn't bad but it's ugly for Invader Zim characters)

Obviously, because this is the WIP thread, they can't open their mouths yet, Dib can't express himself like in the show (His glasses are his eyebrows and eyes too lol) and Gaz can't open her eyes like she does occasionally when she's amused in the show. But they have been working nicely so far.

These will be released once their parent project releases the first teaser video (or first demo, who knows).

EDIT: I forgot to give credit, really sorry.
Original model by Incinerator Studios (or Natsume, how am i supposed to know that?!) from Nicktoons Globs of Doom
Ripped by Crasharki
Rigging, new textures and slight modifications (including Enter the Florpus alt designs) by me (TDRR).

At least i'll have these credits handy for whenever i release these.
Last edited by TDRR on Tue Oct 08, 2019 8:21 pm, edited 2 times in total.
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Kinsie
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Re: The WIP Thread

Post by Kinsie »

Image is broken.
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TDRR
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Re: The WIP Thread

Post by TDRR »

Kinsie wrote:Image is broken.
Not for me. Is it broken for anyone else? If that's the case, then tell about me some other image host service that doesn't require logging in and i'll gladly host the image there.

Try this link:
https://ibb.co/SRbkgW1
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