The WIP Thread

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leileilol
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Re: The WIP Thread

Post by leileilol »

proud of how the "anime" muzzleflash turned out
Image

Spoiler:
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ibm5155
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Re: The WIP Thread

Post by ibm5155 »

leileilol wrote:proud of how the "anime" muzzleflash turned out
Spoiler:
Are you using glide?
ImpieTwo
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Re: The WIP Thread

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Amuscaria
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Re: The WIP Thread

Post by Amuscaria »

Jimmy wrote:Image
Image
Image
Image
Image
Image
Image

Well this myhouse.wad sure spiralled out of hand.
These are nice. :O
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

ImpieTwo wrote:
Nooow i remember, some of the weapons in this mod are directly from Duum 2 Super! XD

Good ol' times. I remember modding that mod just for learning how to mod.
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Re: The WIP Thread

Post by ImpieTwo »

Captain J wrote:Nooow i remember, some of the weapons in this mod are directly from Duum 2 Super! XD

Good ol' times. I remember modding that mod just for learning how to mod.
The shame of it is when he made the sequel and got rid of all the absurdism, replaced it all with regular guns. The model plane launcher is still one of the funniest things I've ever seen in a doom mod.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Oh yeah, also the funny thing is when the enemies gets gibbed, including the player, they burn to death. For some reason. :P

I guess plane fuel actually burn things instead of melting, huh?
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Re: The WIP Thread

Post by ImpieTwo »

Captain J wrote:Oh yeah, also the funny thing is when the enemies gets gibbed, including the player, they burn to death. For some reason. :P

I guess plane fuel actually burn things instead of melting, huh?
lol and it was the most awkward flailing animation ever too.
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Kinsie
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Re: The WIP Thread

Post by Kinsie »

Image
Last edited by Kinsie on Fri Dec 15, 2017 10:35 am, edited 1 time in total.
ImpieTwo
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Re: The WIP Thread

Post by ImpieTwo »

Kinsie wrote:Image
This looks slick as hell.
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Re: The WIP Thread

Post by NeuralStunner »

Kinsie wrote:[Status bar]
I can see some Quake influence. (in a good way.) And it demonstrates the one reason to use a status bar over a compact HUD these days: When it looks awesome.
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Scripten
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Re: The WIP Thread

Post by Scripten »

That status bar looks chunky as hell. In a good way!
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Ahh, fianlly. a not-a-low-budget steel HUD.
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Re: The WIP Thread

Post by ZZYZX »

I recently learned that Graf actually implemented direct lump data access, so using ZScript properly here (that is, for implementing features formerly thought to require being implemented in the engine).
Still under development, player movement not yet implemented (player can already walk on it, but sliding along polygons is heavily broken; this is however a problem not with the approach, but with my knowledge of physics and physics simulation, asked for help with maths at Discord, still WIP :roll: )

White dots are debug output.

Note that disregarding the result of this particular work, it can already be used with MD3 tags to add animated effect anchors to models, for example, by the same mechanism as the white dots in the video :)
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ibm5155
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Re: The WIP Thread

Post by ibm5155 »

uh so on the future we may be able to make a proper 3D house without messing with portals/3D floors? *__*
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