The WIP Thread

If it's not ZDoom, it goes here.
GENTEK
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The WIP Thread

Post by GENTEK »

Woah! That is a nice shot buddy I really like the colors and the rocks texture! 8-)
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Dr_Cosmobyte
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Re: The WIP Thread

Post by Dr_Cosmobyte »

Thank you, but the map isn't mine, i just wanted to give an image of the gameplay to illustrate the post.

The map is Violence.wad and i highly recommend it!
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potetobloke
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Re: The WIP Thread

Post by potetobloke »

GAA1992 wrote:*Upcoming Arachnocide update preview*
Can't wait for the full release!
GENTEK
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Re: The WIP Thread

Post by GENTEK »

GAA1992 wrote:Thank you, but the map isn't mine, i just wanted to give an image of the gameplay to illustrate the post.
The map is Violence.wad and i highly recommend it!
Oh I will try that for sure! :D
Nailz the Ravager
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Re: The WIP Thread

Post by Nailz the Ravager »

I'm working on PO'ed TC together with my friend. TC progress - 5%



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YukiRaven
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Re: The WIP Thread

Post by YukiRaven »

PO'ed is one of my favorite PSX games. I'm looking forward to this.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

All i remember after seeing PO'ed is Community Is Falling 3... :P
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DenisBelmondo
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Re: The WIP Thread

Post by DenisBelmondo »

never heard of PO'd until that post. having a frying pan as a starting weapon is pretty genius.

in other news:

Image
Image

this is not easily conveyed through screenshots but i've been going back and forth between the wolfenstein 3d mac source code and zscript trying to replicate the game as faithfully as possible. right now i've translated the enemy and player weapon damage routines, frame timings, player death sequence, and player movement. the process hasn't been all that hard since the source code is actually pleasantly easy to read in my experience.

the map pictured above is a hand-recreated second encounter floor 1-1 but ideally the wolfmap->udmf tool i'm writing in java should be able do this en masse obviously. especially with the help of that tool released recently that extracts every resource from snes wolf (the map format is extremely similar and the map layouts are exactly the same as macwolf).
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HAL9000
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Re: The WIP Thread

Post by HAL9000 »

Knee Deep in the Doot (work in progress)
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MartinHowe
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Re: The WIP Thread

Post by MartinHowe »

Your Cows are in Hell isn't dead. ( It just smells that way :p )
meow.jpg

Code: Select all

    NukeLiving:
        // Since these cats are GM super cats sent by Lady Bastet
        // to aid mortals in The Fight Against Evil (tm), she will
        // not allow live cats to be killed in the big final nuke
        // scene, since that itself is a strike against evil. In
        // this case, they are ascended to Cat Heaven; assume the
        // usual twaddle about mice being plentiful, streets paved
        // in Dreamies and much furniture being theirs to shred :p
        "####" "#" 0
        {
            if (CallACS ("Nuclear Strike Status") >= 2 /* NUCLEARSTRIKE_DETONATED */ )
            {
                A_HideThing;
                A_SpawnItemEx ("TeleportFog", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION);
                A_Remove (AAPTR_DEFAULT);
            }
        }
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Zanieon
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Re: The WIP Thread

Post by Zanieon »

GENTEK
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The WIP Thread

Post by GENTEK »

The M16 and the entire weapons code is almost done and this is what you will expect to see for enemies! The WIP Vultures 2.0!
Last edited by GENTEK on Thu Aug 02, 2018 8:22 pm, edited 4 times in total.
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Tormentor667
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Re: The WIP Thread

Post by Tormentor667 »

Screenshots are post-photoshopped, lame!
GENTEK
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The WIP Thread

Post by GENTEK »

We can do great things directly via the engine maybe you've not tried enough all the posibilities anyway this is what you get when you play!
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Project Shadowcat
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Re: The WIP Thread

Post by Project Shadowcat »

GENTEK wrote:We can do great things directly via the engine maybe you've not tried enough all the posibilities anyway this is what you get when you play!
It sure is a lot of hype for not a lot of content. Your new enemy looks nice, but I'm not sure if that's a hi-res sprite or a model (and I see no weapon on him), and with how he looks really crisp in screenshot 1 but a little blurry in 2, I'm curious about T667's claims of post-Photoshop, too. Pretty easy to set up all those nice effects in such a small room.
Whatever the truth may be, I'm not going to be sold on any hype until I see it in action, especially when the screenshots (post-PS or not) show so little.
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