The WIP Thread

If it's not ZDoom, it goes here.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Looks healthy and smooth, i guess! Although the head detail shows a lot of difference than body itself.
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TrebbyTrebuchet
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Re: The WIP Thread

Post by TrebbyTrebuchet »

Messing around in blender, experimenting with weapon animating. Turned out pretty well, I think

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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Smooth! And are those casings actually functional projectiles?
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sonic_HD87
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Re: The WIP Thread

Post by sonic_HD87 »

Messing around with GZDoom after all this time. Since my HDD died sometime ago, most of the stuff I had for GZDoom vanished, so I replicated some of my works. This is one of them, using Survival Doom's tricks for pre-rendering. Although the method is old, still looks neat.

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TrebbyTrebuchet
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Re: The WIP Thread

Post by TrebbyTrebuchet »

The casings are 3d models, just tryna get their physics right
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potetobloke
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Re: The WIP Thread

Post by potetobloke »

sonic_HD87 wrote:*cool video showcase thing*
Can't wait what this turns into! :D
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jazzmaster9
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Re: The WIP Thread

Post by jazzmaster9 »

More Innocence X3
Ivory Keep (WIP name)
[imgur]https://i.imgur.com/rHjAhvI[/imgur]
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Hellishly wonderful blood pool. :D
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Clownman
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Re: The WIP Thread

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MartinHowe
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Re: The WIP Thread

Post by MartinHowe »

Who needs World in Conflict :p
3 ... 2... 1... Calling down the airstrike!
3 ... 2... 1... Calling down the airstrike!
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InsanityBringer
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Re: The WIP Thread

Post by InsanityBringer »

So in the programming thread I mentioned I was experimenting with GMod's exposed nextbot AI. At the time there I was working on some simple state based behavior system where all state changes are managed manually by me, lamenting that I didn't fully understand the fear ai paper. Well, I gave it a second readthrough today and suddenly got struck by a bout of inspiration, and I've coded up a relatively simple planning system. This new system is insanely flexible now and I don't have to manage any transitions at all, just weights of individual actions. Its extremely impressive and I'm loving working with this new code base.

One limit I'm unaware of how to solve at the moment is that there can only be one goal active in a single frame. Imagine if this was AI for something like Team Fortress 2, where a bot would be expected to stand on a point and fight off dudes. Having a simple FightOffDudes goal and a simple CapPoint goal won't work 100% right since only one can go. They're either fighting off dudes or capping the point. However, firing is an autonomous system, all I need to do is tell the bot to start firing and they will if the target is in sight. Presumably, then, some basic fighting logic can be an action that sates CapPoint, so long as the actual staying on the point action gets some time to run, or something of the sort. Maybe the stand on the point action will fire at nearby targets? It could flee the point and put priority in smartly attacking if staying on the point is too dangerous.

If I can get my dumb nav stuff improved for gzd I'll take a stab at this sort of shit in zscript I think. It's really fun to work with and easy to manage.

EDIT: charple model is way too good
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GreenLegacy
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Re: The WIP Thread

Post by GreenLegacy »

Spoiler:
Evolution of mugshot(2017-2018)

This means I improved my pixel art skill a lot :D
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Original to Crystal Clear HD! Tho looks unnecessarily large for a mugshot. I like 2nd one the most. But i guess bigger face means more characteristics!

EDIT: The work must go-on.
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Pixel Eater
 
 
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Re: The WIP Thread

Post by Pixel Eater »

Making an alternative translucency type for Desolate Spectrum:
Off
Off
On
On
Dem0.gif
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leodoom85
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Re: The WIP Thread

Post by leodoom85 »

WIP of a Heretic map....
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