The WIP Thread

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Devianteist
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Re: The WIP Thread

Post by Devianteist »

Carbine Dioxide wrote:I like that fore grip very much, Deviantiest! I also thought of brightening the clip for consistency, but it seems you've done that yourself.

Don't worry, I think I will have some of the reload frames by tomorrow.
Why thank you! I didn't think anyone would realize I had taken the liberty to edit the sprite a tidbit, seeing how tiny the edit was. Glad to hear about the reload frames; I'd figured you'd gotten busy with something else, so I didn't feel like bothering you about it. Very excited!

And yes, the clip kept bothering me, so I spent the better half of 5 minutes making it colored like the weapon as well. :D

EDIT: I will be editing the pickup sprite further, so that it looks more in line with the actual held weapon; to me, the pickup looks too bulky.
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Doom Juan
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Re: The WIP Thread

Post by Doom Juan »

Finalizing details of my mod for an upcoming tech-demo for playtesting, hopefully before Christmas (fingers crossed!):

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Devianteist
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Re: The WIP Thread

Post by Devianteist »

Doom Juan wrote:Finalizing details of my mod for an upcoming tech-demo for playtesting, hopefully before Christmas (fingers crossed!):

Image
What is this mod called?! I MUST HAVE! :shock:
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Doom Juan
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Re: The WIP Thread

Post by Doom Juan »

Devianteist wrote:
Doom Juan wrote:
What is this mod called?! I MUST HAVE! :shock:
I'm still undecided on the title, I may revert to calling it "Return to Wolfendoom" but am still unsure: it's essentially a blend of RTCW and Wolfenstein 3D... or, how a Wolf3D squeal might have looked in the 90s in 2.5D.
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Sgt. Shivers
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Re: The WIP Thread

Post by Sgt. Shivers »

Return to Wolfendoom would be a neat homage to how the modernised RTCW use the "Return to" title. Beyond Wolfendoom could work too, as a throwback to the original Apple II games.
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Doom Juan
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Re: The WIP Thread

Post by Doom Juan »

Sgt. Shivers wrote:Beyond Wolfendoom
Now there's an idea... :idea:
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Devianteist
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Re: The WIP Thread

Post by Devianteist »

I agree, Sarge there has an awesome idea.

Whatever it is to be called, I am so grabbing it. I'm a bit of a WW2 enthusiast (historically-wise) and I love WW2 themed games.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Now that wolfie mod is something freshy!
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Viscra Maelstrom
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Re: The WIP Thread

Post by Viscra Maelstrom »

that looks pretty cool, but the ceiling is for some reason higher resolution than the floor and wall-textures are?
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Doom Juan
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Re: The WIP Thread

Post by Doom Juan »

Viscra Maelstrom wrote:that looks pretty cool, but the ceiling is for some reason higher resolution than the floor and wall-textures are?
Ah, forgot about that...!

(was experimenting with Hi-Res in an earlier attempt)
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abbuw
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Re: The WIP Thread

Post by abbuw »

Nash wrote:abbuw: Impressive work on the city map, as always. I can't wait to play it already. :P
Heh, thanks! I don't really have any release date planned yet, so it'll be done when it's done.

Have a screenshot of 3D floor abuse.
Spoiler: Screenies
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iSpook
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Re: The WIP Thread

Post by iSpook »

Just mucking about with minor things, motivation's been low so I"m trying not to overwork what little I got.
Spoiler:
Mostly messing with HUD fonts at the moment.
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Tapwave
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Re: The WIP Thread

Post by Tapwave »

Image
Thank god for search and replace.
And yes, that means individual killcounters for each monsters are almost done, all I need is to make the tokens (i.e more copypaste + S&R), fix up the SBARINFO, and test it.
Hopefully it'll work fast enough that I can cram my other feature before christmas.
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Re: The WIP Thread

Post by Arctangent »

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amv2k9
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Re: The WIP Thread

Post by amv2k9 »

Image
Image

Demon Eclipse weapons repurposed for Strife; accuracy upgrades reduce bullet/projectile spread, stamina upgrades reduce muzzle climb for lighter, rapid-fire weapons and kickback for heavy weapons. I will probably release the code/graphics for the machinegun ammo readout because holy crap that was a lot of work.
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