The WIP Thread

If it's not ZDoom, it goes here.
User avatar
Amuscaria
Posts: 6628
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: The WIP Thread

Post by Amuscaria »

leileilol wrote:animation's hard
♫GEDDAN-yureru mawaru fureru setsunai kimochi♫
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

eilidhwalkcycle.gif
eilidhwalkcycle.gif (3.08 KiB) Viewed 1030 times
Now Finally working on the player sprite. It's been a long time and not sure i can finish it quickly. :shrug:
User avatar
Cherno
Posts: 1309
Joined: Tue Dec 06, 2016 11:25 am

Re: The WIP Thread

Post by Cherno »

My ongoing attempt to convert Kingpin's first map to GZDoom. So many 3d sectors...

Image

Image
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: The WIP Thread

Post by Vostyok »

^ That game was the digital equivalent of a Scorsese film. You get more uses of the word "fuck" than should, frankly, be allowed.
Looking damn good though. Personally I find it a fun challenge to convert a level into a more old-school setup, like Lex Safonov was doing with Shadow Warrior.
User avatar
Nash
 
 
Posts: 17434
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: The WIP Thread

Post by Nash »

Cherno wrote:My ongoing attempt to convert Kingpin's first map to GZDoom. So many 3d sectors...
Looks good! Needs more dark shadowing though.
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: The WIP Thread

Post by ImpieTwo »


Made a title sequence for my submission to the Heretic Upstart Mapping Project.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

Now that is one BIG chaotic bungalow! Also it's really hard to see the heretic map project these days. So yeah, you're doing great.

as.PNG
as.PNG (3.94 KiB) Viewed 841 times
Worked more on the sprite. Making sprite is indeed tedious! :P
User avatar
Trance
Posts: 1089
Joined: Mon Jan 17, 2005 6:28 am
Location: 1, Rotation: 0

Re: The WIP Thread

Post by Trance »

leileilol wrote:animation's hard
User avatar
Ixnatifual
Posts: 2287
Joined: Fri Dec 12, 2003 6:44 pm
Contact:

Re: The WIP Thread

Post by Ixnatifual »

Image
User avatar
Hege Cactus
 
 
Posts: 368
Joined: Wed Feb 19, 2014 3:23 am

Re: The WIP Thread

Post by Hege Cactus »

Image

walk boin walk
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

hoppity hop walking 'n hoppin'- And hey, you make cute sprites as well!
User avatar
Arctangent
Posts: 1235
Joined: Thu Nov 06, 2014 1:53 pm
Contact:

Re: The WIP Thread

Post by Arctangent »

I mean, I suppose the outfit and how excitable that chest is points towards that girl being pure fanservice anyway, but those hips and legs do not look remotely right on someone who looks pretty petite, even with beach balls stapled on.
User avatar
DoomKrakken
Posts: 3482
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: The WIP Thread

Post by DoomKrakken »

Arctangent wrote:I mean, I suppose the outfit and how excitable that chest is points towards that girl being pure fanservice anyway, but those hips and legs do not look remotely right on someone who looks pretty petite, even with beach balls stapled on.
I wouldn't say that... I've seen girls who have that kind of body type. Short, with filled-out legs. The width of the belly and waist help complement that, so it looks right. Even so... I know that, more commonly, the legs drastically reduce in thickness as you approach the feet. In light of that, though, the way the legs are structured is more reminiscent of Doom-styled pixel art sprites.

The only thing I see being petite about the girl is the arms. But that's about it.

Does this make me a pervert?
User avatar
KeksDose
 
 
Posts: 595
Joined: Thu Jul 05, 2007 6:13 pm
Contact:

Re: The WIP Thread

Post by KeksDose »

The hands and feet seem pretty large as well.

Tbh I didn't even realise it was a girl until you pointed it out. The slits make her outfit kinda risqué, but I wouldn't call it fanservice. Dunno what you mean by excitable chest, but I know creatures looking like these can cause excitable chests in others. She seems very well equipped for climbing through industrial complexes and tearing people apart with her four arms and impressive claws. Good work, Ixnatifual. Looking like Contra out there.

Edit: I needed a smoother random function for making smoothly animated wobbly laser beams. Turns out the thing works kinda like a noise filter + blur in Photoshop and the likes:
Image
User avatar
abbuw
Posts: 651
Joined: Tue Jun 12, 2012 10:24 am
Location: South Lake Hills

Re: The WIP Thread

Post by abbuw »

Image
Post Reply

Return to “Off-Topic”