leileilol wrote:My mention of the time I took in blender isn't really meant for that milkshape post from earlier, i've mentioned the time I took in one sitting everywhere I posted that ghost. I apologize if that seemed like condescending conduct.
Oh, okay. No big deal.
leileilol wrote:However...once you take the time to learn how to make a basic figure, you'll be able to take on anything, and not having be limited to mash primitives together again. And when you learn this power to create, you won't need to
find copyrighted model rips from copyrighted sources anymore.
The mere reason i used those models as a base is that i certainly won't be able to do anything remotely close to the original characters from the show on my own in a realistic amount of time. Probably a year or so before i got good enough to make a model as accurate as that, Blender or not. Of course, i want to make good progress on that IZ game i'm doing before such a long amount of time.
Anyways, Invader Zim characters are copyrighted so there's like, absolutely no reason outside of freedom to not use the Globs of Doom models, they are way too good (Except for the Zim model but hey it's good for a start). Even if not, Incinerator Studios is dead, so i don't think they are going to jump out of their grave to tell me to remove the models. If by some miracle Nickelodeon gives us the license then i'll gladly sink in the effort required to recreate them from the ground up.
Now, i tried Blender, and 2.8 is waaaaaaaaaaay too slow to be usable on this craptop. Man, i love doing something and seeing visible changes 5 seconds later! Yeah, i know that's to be expected, it's a crappy laptop that is free for a reason, but even then i'm looking for something that can actually run on this. I haven't managed to get 2.79 yet (For some reason the only 2.79 installer i found installed 2.80?!) but i know it's going to take a very long time to get used to the ass-backwards UI.
leileilol wrote:When I first used Blender (back in the 2.3 days!), I extruded faces of that cube to resemble a bicep. This action led to an ecstatic feeling of not being locked to those 3 frickin 2d viewports playing pixel hunts with verts on primitives to move, select merge repeat in the lack of proper edge editing. It's ten times the feeling of an everquest *ding* in that becoming a 3d artist suddenly is feasible from that point.
Tab, E, R, W, G, Space, the clicking. Love these keys/buttons. Modeling doesn't all have to be about clikcing a button on a panel for every action. I usually go in the panels to turn on a background image (references etc), turn on a modifier (like mirror). and align the 3d cursor to 0,0,0 for when i need to move something precisely
Actually, Maverick Model 3D has many of the things Blender has without being so strange in it's UI design. My only real gripe is that there's not a materials and groups panel like in Milkshape 3D but to be honest the positives VERY LARGELY outweigh the negatives.
Extruding tool instead of plugin, being able to do every single thing you want with one viewport, binding stuff to keys, quickly going from orthographic to perspective and vice-versa on the same viewport, good plugin support, being VERY lightweight, very old GPU support, and some more. Maverick Model 3D many not be as much of a swiss army knife as Blender but it's a good quality knife. I'd say it's the Puppy Linux of the 3D art community, Light, tries not to sacrifice too much for size, and is easy to learn.
Plus, "Maverick Model" sounds pretty cool!
leileilol wrote:tl;dr: whatever path to 3d art you choose, the sooner you lose Milkshape from the toolchain, the better. Milkshape is notorious for being the delorean of 3d game art, with animation capabilities likely abandoned to sell you the sponsored motion crapture. You've got plenty of time to learn a tool that doesn't flip the table on your bones and you could break out of that ripping bubble. And remember - like drawings, maps, anything, etc... your first models will suck. It's part of the process.
Yeah at this point i switched almost entirely to Maverick Model 3D. It feels good to get updates often, and have them not be as hard to get as Blender's updates in this slow internet. Milkshape is a program i will still use but really sparingly, to export to other formats not currently supported by Maverick. Anyways, for the time being .obj and .md3 are decent enough. I know Noesis exists but it's really finicky to get something converted correctly, so not really worth using it. I can also ask for features and while they might take some time, it's more certain i will get them compared to asking for a feature for Blender.
Hey, most of the models i have done (Certainly more than 70%) aren't ripped. I only chose the Invader Zim rips because, as mentioned before, they are very high quality models. Really, the only thing that is "off" with those models are the default textures, and in Gaz's model, her mouth is under her head, while she should have it almost directly under the nose. Oh yeah and Zim doesn't look at all like himself but eh it's the only really bad model.
I'll probably try Blender 2.79 whenever i can get my hands on it, but i really doubt i'm switching to it.
EDIT: Oh wait, Maverick Model 3D doesn't actually have the ability to bind stuff to keys... Oh well, there goes my first feature request!