Yes! I've hacked in some handling from the SimSun shader to help, but it's less than ideal.Nash wrote:Hopefully this PR (if it gets approved) will help alleviate it somewhat.AFADoomer wrote: Note that it only really works with dynamic lights, so playing with it in normal Doom maps is not the greatest.
What would really be perfect for this would be the ability to pass in and process a reflection as part of the shader, that way *all* light, even brightmaps and ordinary textures, could affect the 'waves'... But I have no idea where to even start with that.