The WIP Thread

If it's not ZDoom, it goes here.

Re: The WIP Thread

Postby Amuscaria » Wed Sep 06, 2017 9:05 pm

leileilol wrote:animation's hard


♫GEDDAN-yureru mawaru fureru setsunai kimochi♫
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Re: The WIP Thread

Postby Captain J » Thu Sep 07, 2017 12:00 am

eilidhwalkcycle.gif
eilidhwalkcycle.gif (3.08 KiB) Viewed 629 times
Now Finally working on the player sprite. It's been a long time and not sure i can finish it quickly. :shrug:
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Re: The WIP Thread

Postby Cherno » Fri Sep 08, 2017 2:02 pm

My ongoing attempt to convert Kingpin's first map to GZDoom. So many 3d sectors...

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Re: The WIP Thread

Postby Vostyok » Fri Sep 08, 2017 2:57 pm

^ That game was the digital equivalent of a Scorsese film. You get more uses of the word "fuck" than should, frankly, be allowed.
Looking damn good though. Personally I find it a fun challenge to convert a level into a more old-school setup, like Lex Safonov was doing with Shadow Warrior.
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Re: The WIP Thread

Postby Nash » Fri Sep 08, 2017 3:00 pm

Cherno wrote:My ongoing attempt to convert Kingpin's first map to GZDoom. So many 3d sectors...


Looks good! Needs more dark shadowing though.
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Re: The WIP Thread

Postby ImpieTwo » Fri Sep 08, 2017 9:22 pm


Made a title sequence for my submission to the Heretic Upstart Mapping Project.
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Re: The WIP Thread

Postby Captain J » Fri Sep 08, 2017 9:38 pm

Now that is one BIG chaotic bungalow! Also it's really hard to see the heretic map project these days. So yeah, you're doing great.


as.PNG
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Worked more on the sprite. Making sprite is indeed tedious! :P
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Re: The WIP Thread

Postby Trance » Sat Sep 09, 2017 8:52 am

leileilol wrote:animation's hard

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Re: The WIP Thread

Postby Ixnatifual » Sun Sep 10, 2017 3:28 pm

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Re: The WIP Thread

Postby Hege Cactus » Sun Sep 10, 2017 5:02 pm

Image

walk boin walk
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Re: The WIP Thread

Postby Captain J » Sun Sep 10, 2017 11:42 pm

hoppity hop walking 'n hoppin'- And hey, you make cute sprites as well!
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Re: The WIP Thread

Postby Arctangent » Mon Sep 11, 2017 12:42 am

I mean, I suppose the outfit and how excitable that chest is points towards that girl being pure fanservice anyway, but those hips and legs do not look remotely right on someone who looks pretty petite, even with beach balls stapled on.
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Re: The WIP Thread

Postby DoomKrakken » Mon Sep 11, 2017 1:51 am

Arctangent wrote:I mean, I suppose the outfit and how excitable that chest is points towards that girl being pure fanservice anyway, but those hips and legs do not look remotely right on someone who looks pretty petite, even with beach balls stapled on.

I wouldn't say that... I've seen girls who have that kind of body type. Short, with filled-out legs. The width of the belly and waist help complement that, so it looks right. Even so... I know that, more commonly, the legs drastically reduce in thickness as you approach the feet. In light of that, though, the way the legs are structured is more reminiscent of Doom-styled pixel art sprites.

The only thing I see being petite about the girl is the arms. But that's about it.

Does this make me a pervert?
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Re: The WIP Thread

Postby KeksDose » Mon Sep 11, 2017 4:23 am

The hands and feet seem pretty large as well.

Tbh I didn't even realise it was a girl until you pointed it out. The slits make her outfit kinda risqué, but I wouldn't call it fanservice. Dunno what you mean by excitable chest, but I know creatures looking like these can cause excitable chests in others. She seems very well equipped for climbing through industrial complexes and tearing people apart with her four arms and impressive claws. Good work, Ixnatifual. Looking like Contra out there.

Edit: I needed a smoother random function for making smoothly animated wobbly laser beams. Turns out the thing works kinda like a noise filter + blur in Photoshop and the likes:
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Re: The WIP Thread

Postby abbuw » Mon Sep 11, 2017 4:53 am

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