Definitely has Yoshi's Island feeling. I really love the calm and flamboyant crayon style! Why the heck i did not see this? :OKassman wrote:More Autumn Flock stuff:
https://twitter.com/lupinxkassman/statu ... 53984?s=20
https://twitter.com/lupinxkassman/statu ... 61249?s=20
Autumn Flock is a working title by the way. One of the maps will be called Autumn Flock, but the project itself probably won't when its released =P
The WIP Thread
- Captain J
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Re: The WIP Thread
Re: The WIP Thread
Nice.
I don't know if it is intended or not but I get quite a Mines of Moria (as depicted in the movies) vibe from the screenshots.
I don't know if it is intended or not but I get quite a Mines of Moria (as depicted in the movies) vibe from the screenshots.
- Captain J
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Re: The WIP Thread
Or Ravenholm mines from Half-Life, but darker, large and has no headcrabs or the blades.
- Remmirath
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Re: The WIP Thread
Thanks for the replies. The actual source of inspiration is Blighttown from Dark Souls 1 and Farron Keep from Dark Souls 3
Re: The WIP Thread
What's this, you ask? Sprite shadows? Hasn't this been done before?
Well, sure, that's a mod. What you are seeing here is sprite shadows implemented directly into the engine itself. Yes, I'm deprecating my mod by making the engine do it instead. :P
(currently only works for the software renderer)
Re: The WIP Thread
I came.Remmirath wrote:Welcome to The Fallen City of Hedania
Progress on my hillbilly space elf thing.
Re: The WIP Thread
Quick test run through the Sanctuary.
The mod is working pretty well now, though I feel like I should nerf the leather armor a bit.
Originally I boosted it's defense to 40% from 33%, but that might not have been the best idea, considering the player is so resistant now.
- Lagi
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Re: The WIP Thread
Jarewill wrote:
Quick test run through the Sanctuary.
The mod is working pretty well now, though I feel like I should nerf the leather armor a bit.
Originally I boosted it's defense to 40% from 33%, but that might not have been the best idea, considering the player is so resistant now.
why do you crouch when you fighting with this guys? it doesn't seem to give you any advantage.
Also you came into room of some not hostile peasant and kill him on spot to take his gold ?
Re: The WIP Thread
Never played Strife? Killing that guy is the objective of the mission. He's a traitor and you have to kill him before he blabs too much to the bad guys.Lagi wrote:Also you came into room of some not hostile peasant and kill him on spot to take his gold ?
- Tormentor667
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Re: The WIP Thread
The reason I was crouching, was because their shields now block incoming attacks.Lagi wrote:why do you crouch when you fighting with this guys? it doesn't seem to give you any advantage.
So, it's only aim for the legs or the head, and since the legs are easier to hit, that's what I did.
It's only a problem for the early game though, because the rifle can break through their shields with ease and most other attacks explode.
Edit:
Yes, it's more or less something like that.Nash wrote:Jarewill: What are we looking at here exactly? Some kind of survival mod for Strife?
It's just me experimenting for the first time with ZScript and trying to make something playable.
I was also heavily inspired by Hideous Destructor when making it, so I would call this something like "poor man's HD for Strife"
Last edited by Jarewill on Thu Jun 11, 2020 2:14 am, edited 1 time in total.
Re: The WIP Thread
Jarewill: What are we looking at here exactly? Some kind of survival mod for Strife?
- Marisa the Magician
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Re: The WIP Thread
Strife does need some more love, so this is a welcome sight.
- Lagi
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Re: The WIP Thread
Do you want some help with sprites frankestaining? or some weapon attack alt fire variant?Jarewill wrote: Quick test run through the Sanctuary.
The mod is working pretty well now, though I feel like I should nerf the leather armor a bit.
Originally I boosted it's defense to 40% from 33%, but that might not have been the best idea, considering the player is so resistant now.