It is! I just need to adjust the reloading animation for it, but it'll be done probably tonightpotetobloke wrote:That rifle looks crispy, I hope the underbarrel GL is useable
The WIP Thread
- Dr_Cosmobyte
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Re: The WIP Thread
Re: The WIP Thread
Kind of how I imagined it.
- Lex Safonov
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- YukesVonFaust
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Re: The WIP Thread
Finally. some powerslave goodness.
is it far from released, lex?
is it far from released, lex?
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Re: The WIP Thread
I know, it's wrong topic for my question, but anyway.
Is this possible to convert any image format into COLORMAP format?
Is this possible to convert any image format into COLORMAP format?
- NeuralStunner
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Re: The WIP Thread
A colormap is just a series of palette indices, like the Doom "flat" format. Unfortunately I've never been able to convert non-square images to flats with Slade, but it should be fine to make a 256x256 image and only use the first 33 rows.EmperorGrieferus wrote:I know, it's wrong topic for my question, but anyway.
Is this possible to convert any image format into COLORMAP format?
It's better if your image editor can save as a "raw" image, but I use an old version of Paint Shop Pro, and I have no idea if newer programs will even do that.
- MaxRideWizardLord
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Re: The WIP Thread
I wonder if it will feature goodies both from PC and PS1 version? There is a bit different weapons and their behavior.
Re: The WIP Thread
A 256x34 graphic should be convertible to Doom flat format.NeuralStunner wrote:Unfortunately I've never been able to convert non-square images to flats with Slade, but it should be fine to make a 256x256 image and only use the first 33 rows.
Re: The WIP Thread
Sorcery! :ONash wrote:Ported a C++ random dungeon algorithm to ZScript (the version 3 one), and cranked it to 11.
- InsanityBringer
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Re: The WIP Thread
I was never super happy with the way the default player ship model looked in Descent, it was nowhere near as cool as the ship you see in the cinematics, so I decided to try modeling a new one for Descent 2, since I've been toying around with my editing tools again. It works great in game:
Making an actual model and importing it helped shake down many bugs in my export script, polymodel previewer, and importer, since in the past I always tested it with simple test data, so that was a nice experience.
- Project Shadowcat
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Re: The WIP Thread
The ship I think is called the Pyro-RX?
And indeed, it looks great! Hell, I'd say it belongs in the game with the rest of the madness abound in the game.
And indeed, it looks great! Hell, I'd say it belongs in the game with the rest of the madness abound in the game.
- InsanityBringer
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Re: The WIP Thread
it's the Pyro-GX, probably my favorite ship from the series. the Pyro-GL from Descent 3 always looked really odd to me.
I'm still stupidly pleased with this model, it's a minor thing you'll only see a few times (when dying, when playing MP, or when escaping the mine, since d2x-rebirth can play descent 1 levels or through a hack enable escapes in descent 2 levels), but it looks so much nicer for those few times.
I'm still stupidly pleased with this model, it's a minor thing you'll only see a few times (when dying, when playing MP, or when escaping the mine, since d2x-rebirth can play descent 1 levels or through a hack enable escapes in descent 2 levels), but it looks so much nicer for those few times.
- Captain J
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Re: The WIP Thread
Descentastic! Looks really promising and all. Nice to see that Pyro ship's model got improved as well. And honestly can't wait for more remade ship models of the game.
- NeuralStunner
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Re: The WIP Thread
Not sure why I never got this to work before. I went to try a dev build and conversion is broken entirely.Gez wrote:A 256x34 graphic should be convertible to Doom flat format.
Spoiler:On the plus side, I rolled back to a 3.1 build and the colormap converts just fine.
- Lex Safonov
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Re: The WIP Thread
On the PS1 version is a completely different system of ammo and lives. There are used "spheres" that replenish the ammunition for the weapon that is in the hands at the moment. Lives use "levels" - the ability to dial hp up to 200-300 units (depending on the level).MaxRideWizardLord wrote:I wonder if it will feature goodies both from PC and PS1 version? There is a bit different weapons and their behavior.
In the PC version, everything is absolutely the opposite, each weapon has its own ammunition. And instead of "life levels" - the ability to die in the game.