(A quick note from the moderation staff: yes, we renamed the thread. This thread is where you post works in progress, or WIPs as they've come to be known. If you just want to make an update about your life, you might want this thread instead. Thank you for your cooperation. Good day. -mgmt)
ACTOR PeekABoo : Weapon {
States {
Ready:
TNT1 A_JumpIfInventory("PowerStrength",1,DEMPSEY)
TNT1 A 0 A_TakeInventory("Hook",5)
TNT1 A 0 A_TakeInventory("LastHandUsed",1)
TNT1 AAAA 4 A_WeaponReady
Loop
Fire:
TNT1 A 0 A_JumpIfInventory("PowerStrength",1,DEMPSEYROLL)
TNT1 A 0 A_JumpIfInventory("Hook",2,Straight)
TNT1 A 3 A_TakeInventory("Jabu",2)
TNT1 A 0 A_Refire
Jab:
TNT1 A 2 A_JumpIfInventory("Jabu",2,Straight)
TNT1 A 5 A_CustomPunch(4,1,0,"HnI-Cloud",56)
TNT1 A 0 A_GiveInventory("Jabu",1)
TNT1 A 0 A_GiveInventory("LastHandUsed",1)
TNT1 A 0 A_Refire
TNT1 A 0 A_WeaponReady
TNT1 A 8
/* Will try this way later
TNT1 A 0 A_WeaponReady
TNT1 A 1
TNT1 A 0 A_WeaponReady
TNT1 A 1
TNT1 A 0 A_WeaponReady
TNT1 A 1
TNT1 A 0 A_WeaponReady
TNT1 A 1
*/
Goto Ready
Hold:
TNT1 A 0 A_JumpIfInventory("Jabu",1,Jab)
Straight:
TNT1 A 4
TNT1 A 4 A_CustomPunch(8,1,0,"HnI-Cloud",56)
TNT1 A 0 A_TakeInventory("Jabu",2)
TNT1 A 8
TNT1 A 0 //A_Refire //not including it can screw with things
Goto Ready
AltFire:
TNT1 A 3 A_JumpIfInventory("LastUsedHand",1,RightHook)
TNT1 A 0 A_Refire
LeftHook:
TNT1 A 4
TNT1 A 3 A_CustomPunch(9,1,0,"HnI-Cloud",32)
TNT1 A 0 A_GiveInventory("Hook",1)
TNT1 A 1 A_GiveInventory("LastUsedHand",1)
TNT1 A 1 A_JumpIfInventory("Hook",5,3) //End the combo after 5 hooks
TNT1 A 0 A_Refire
TNT1 A 0 A_WeaponReady
TNT1 A 12
Goto Ready
RightHook:
TNT1 A 0 A_JumpIfInventory("Hook",2,1)
Goto RightHookPunch
TNT1 A 0 A_JumpIfInventory("Jabu",1,UpperCut)
RightHookPunch:
TNT1 A 4
TNT1 A 3 A_CustomPunch(9,1,0,"HnI-Cloud",32)
TNT1 A 0 A_GiveInventory("Hook",1)
TNT1 A 1 A_TakeInventory("LastUsedHand",1)
TNT1 A 0 A_Refire
TNT1 A 0 A_WeaponReady
TNT1 A 12
Goto Ready
UpperCut:
TNT1 A 4
TNT1 A 3 A_CustomPunch(12,1,0,"HnI-Cloud",32)
TNT1 A 0 A_GiveInventory("Hook",1)
TNT1 A 1 A_TakeInventory("LastUsedHand",1)
TNT1 A 12
Goto Ready
AltHold: //BodyPunch
TNT1 A 4
TNT1 A 4 A_CustomPunch(18,1,0,"HnI-Cloud",32)
TNT1 A 14
TNT1 A 0 //A_Refire
Goto Ready
DEMPSEY:
TNT1 AAAA 2
TNT1 A 0 A_WeaponReady
TNT1 A 0 A_TakeInventory("LastHandUsed",1)
TNT1 AAAA 2
TNT1 A 0 A_WeaponReady
TNT1 A 0 A_GiveInventory("LastHandUsed",1)
Goto DEMPSEY
DEMPSEYROLL:
//not complete yet
Goto DEMPSEY
Posted: Tue Jul 03, 2007 8:36 pm
by zap610
Imma killin' ma marines
Posted: Tue Jul 03, 2007 8:43 pm
by Kirby
There's some form of Kaisery going on here o.O
Posted: Tue Jul 03, 2007 9:14 pm
by QBasicer
ZDLSharp? That's the only doom related thing I'm working on.
Posted: Tue Jul 03, 2007 10:27 pm
by Captain Ventris
The ZDOOM Table Top Strategy Game.
It's on the verge of Beta Testing, so volunteer if you want to earn special stuff!
Posted: Wed Jul 04, 2007 6:04 am
by Ryan Cordell
Demented,
just a ZDoom mod I'm working on for fun. Got sick of Demon Wars.
Posted: Wed Jul 04, 2007 7:49 am
by Virtue
zap610 wrote:Imma killin' ma marines
wow!! what mod is that?????
and for me, a couple of mods including Cult and others...
Posted: Wed Jul 04, 2007 11:07 am
by neoworm
zap610 wrote:Imma killin' ma marines...
I dont know why, but this screen reminds me the Fate game
EDIT: by the way, none of this games content was ripped and used in any mods yet.
Posted: Wed Jul 04, 2007 11:25 am
by leileilol
because it sucks
Posted: Wed Jul 04, 2007 1:15 pm
by Kirby
Ben2k9 wrote:wow!! what mod is that?????
I wrote:There's some form of Kaisery going on here o.O