I'm Glad that i saw your recent work today, whitemouse. It brings me a so many memories.
Project Dark Fox wrote:Looks like a cross between an Armored Core and a Gear.
Blox wrote:The holes on the shoulder gun thingies are rather uncircular and strangely uneven in size.
const int SCR_VN_ADD_DIALOGUE = 1337;
const int SCR_VN_STACK_EMPTY = 1338;
const int SCR_VN_PUSH_STACK_UP = 1339;
const int SCR_VN_CLEAR_STACK = 1340;
const int SCR_VN_SET_HOLDTIME = 1341;
const int VNC_LILITU = 3;
//
// Make sure that you use ACS_ExecuteWithResult or you will run into issues.
// If you're using ZDoom or GZDoom then you can use ACS_ExecuteWait instead
// if you really want to.
//
// Syntax:
// SCR_VN_SET_HOLDTIME, <Hold Time>
// SCR_VN_ADD_DIALOGUE, <Character ID>, <Graphic ID>, <Dialogue ID>
//
// If the Graphic ID is -1, then no graphic will be displayed.
// This is useful for Doomguy's dialogue or if you want to have
// dialogue with no portrait.
//
TNT1 A 0 ACS_ExecuteWithResult(SCR_VN_SET_HOLDTIME, 350)
TNT1 A 0 ACS_ExecuteWithResult(SCR_VN_ADD_DIALOGUE, VNC_LILITU, 1, 1)
TNT1 A 0 ACS_ExecuteWithResult(SCR_VN_ADD_DIALOGUE, VNC_LILITU, 2, 2)
// Syntax
// VNC_<Character ID> = "<Character name goes here>";
// VNG_<Character ID>_<Graphic ID> = "<Graphic name goes here>";
// VND_<Character ID>_<Dialogue ID> = "<Dialogue goes here>";
VNC_3 = "LILITU";
VNG_3_1 = "IMPPTRT1";
VNG_3_2 = "IMPPTRT2";
VND_3_1 = "Huh? What the hell are you doing here?\nI didn't ask for any company!";
VND_3_2 = "Scram, buddy! Get out! Beat it! High-tail on away!\nMake like a tree and...whatever!";
Spoiler:
Spoiler:
The Zombie Killer wrote:Internal documentation for my in-progress visual novel system that will be featured in HDoom.
Spoiler:
this mage is using a goddamn HIGH MAGIK.MaxED wrote:Spoiler:
Ribo Zurai wrote:
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