The WIP Thread

If it's not ZDoom, it goes here.

Re: The WIP Thread

Postby Captain J » Sun Dec 28, 2014 7:42 pm

LilWhiteMouse wrote:ImageImage
I'm Glad that i saw your recent work today, whitemouse. It brings me a so many memories.
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Re: The WIP Thread

Postby Project Dark Fox » Sun Dec 28, 2014 8:29 pm

LilWhiteMouse wrote:ImageImage

Looks like a cross between an Armored Core and a Gear.
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Re: The WIP Thread

Postby Blox » Sun Dec 28, 2014 8:57 pm

The holes on the shoulder gun thingies are rather uncircular and strangely uneven in size.
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Re: The WIP Thread

Postby LilWhiteMouse » Sun Dec 28, 2014 9:11 pm

Project Dark Fox wrote:Looks like a cross between an Armored Core and a Gear.

It's loosely based on the Power DoLLS 1 design paradigm, with alterations to make them even smaller.
ImageImage
Blox wrote:The holes on the shoulder gun thingies are rather uncircular and strangely uneven in size.

It's an irregular hex texture stretched across an even hex. The weapon model is getting scrapped anyhow, I just can't find a simple design I like.
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Re: The WIP Thread

Postby Captain J » Sun Dec 28, 2014 10:30 pm

But it's pretty reminds me a good ol' age of the quake, otherwise it's retrospectively good.
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Re: The WIP Thread

Postby The Zombie Killer » Mon Dec 29, 2014 1:11 am

Internal documentation for my in-progress visual novel system that will be featured in HDoom.

Image

Example code (decorate):

Code: Select allExpand view
const int SCR_VN_ADD_DIALOGUE = 1337;
const int SCR_VN_STACK_EMPTY = 1338;
const int SCR_VN_PUSH_STACK_UP = 1339;
const int SCR_VN_CLEAR_STACK = 1340;
const int SCR_VN_SET_HOLDTIME = 1341;

const int VNC_LILITU = 3;

//
// Make sure that you use ACS_ExecuteWithResult or you will run into issues.
// If you're using ZDoom or GZDoom then you can use ACS_ExecuteWait instead
// if you really want to.
//
// Syntax:
// SCR_VN_SET_HOLDTIME, <Hold Time>
// SCR_VN_ADD_DIALOGUE, <Character ID>, <Graphic ID>, <Dialogue ID>
//
// If the Graphic ID is -1, then no graphic will be displayed.
// This is useful for Doomguy's dialogue or if you want to have
// dialogue with no portrait.
//
TNT1 A 0 ACS_ExecuteWithResult(SCR_VN_SET_HOLDTIME, 350)
TNT1 A 0 ACS_ExecuteWithResult(SCR_VN_ADD_DIALOGUE, VNC_LILITU, 1, 1)
TNT1 A 0 ACS_ExecuteWithResult(SCR_VN_ADD_DIALOGUE, VNC_LILITU, 2, 2)


Language definitions which get read by the ACS:
Code: Select allExpand view
// Syntax
// VNC_<Character ID> = "<Character name goes here>";
// VNG_<Character ID>_<Graphic ID> = "<Graphic name goes here>";
// VND_<Character ID>_<Dialogue ID> = "<Dialogue goes here>";

VNC_3 = "LILITU";
VNG_3_1 = "IMPPTRT1";
VNG_3_2 = "IMPPTRT2";
VND_3_1 = "Huh? What the hell are you doing here?\nI didn't ask for any company!";
VND_3_2 = "Scram, buddy! Get out! Beat it! High-tail on away!\nMake like a tree and...whatever!";
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Re: The WIP Thread

Postby TheBadHustlex » Mon Dec 29, 2014 3:26 am

A village inside a huge tree, above the ground.
Spoiler:
Spoiler:

Even with a skybox-error.

The Zombie Killer wrote:Internal documentation for my in-progress visual novel system that will be featured in HDoom.

Must be in japanese, considering the females.
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Re: The WIP Thread

Postby LilWhiteMouse » Wed Dec 31, 2014 1:04 am

Image
LCAC
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Re: The WIP Thread

Postby MaxED » Wed Dec 31, 2014 2:40 am

Setting "pixelratio" MAPINFO parameter in the latest GZDoom to unexpected values leads to... interesting... results :)
Spoiler:
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Re: The WIP Thread

Postby Captain J » Wed Dec 31, 2014 2:48 am

MaxED wrote:
Spoiler:
this mage is using a goddamn HIGH MAGIK.
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Re: The WIP Thread

Postby Raziel236 » Wed Dec 31, 2014 6:04 am

Please do pixel ratio 100.0 on one of the face textures.
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Re: The WIP Thread

Postby XCVG » Wed Dec 31, 2014 11:45 am

Is that just me, or does that statue look like a sitting monkey licking its thumb?
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Re: The WIP Thread

Postby Ribo Zurai » Wed Dec 31, 2014 6:27 pm

Image

Theophobia.

Coming someday between 2015 and the apocalypse.
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Re: The WIP Thread

Postby Raziel236 » Wed Dec 31, 2014 7:39 pm

Ribo Zurai wrote:Image



So you found the botheredness then..
Lookin cool..
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Re: The WIP Thread

Postby LilWhiteMouse » Wed Dec 31, 2014 8:45 pm

ImageImageImage
Island is randomly generated from a 20x20 512 unit grid.
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