The WIP Thread

If it's not ZDoom, it goes here.

Re: WHAT THE HELL are you working on

Postby Gez » Sat Oct 18, 2008 3:29 pm

Must have been an ad. You're not using NoScript and Adblock+, are you?

(Granted, whitelisting all your trusted sites that just won't work without js is annoying, but you only have to do it once.)
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Re: WHAT THE HELL are you working on

Postby Cutmanmike » Sat Oct 18, 2008 5:07 pm

leileilol wrote:NoScript extension is great. (AdBlock Plus too)


:yup:
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Re: WHAT THE HELL are you working on

Postby Penguinator » Sat Oct 18, 2008 5:12 pm

I almost want to convert fully to Firefox for those two reasons alone, but I love my Opera too much... :shrug:
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Re: WHAT THE HELL are you working on

Postby Project Dark Fox » Sat Oct 18, 2008 5:53 pm

Back to the topic -- and before this turns into another browser war, I just want to say that I hate doing pixel-art sometimes.
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Re: WHAT THE HELL are you working on

Postby DoomRater » Sat Oct 18, 2008 6:01 pm

My milk-turned-water jug, because apparently that was the reason for the strange taste in my water while I was working out today. YUCK
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Re: WHAT THE HELL are you working on

Postby Ghastly » Sat Oct 18, 2008 6:02 pm

DoomRater wrote:My milk-turned-water jug, because apparently that was the reason for the strange taste in my water while I was working out today. YUCK

Nothing is smarter than drinking milk while working out :lol:.
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Re: WHAT THE HELL are you working on

Postby DoomRater » Sat Oct 18, 2008 6:29 pm

It woulda been a protein milkshake had I not been lazy and prepared it the night before...
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Re: WHAT THE HELL are you working on

Postby FuzzballFox » Sat Oct 18, 2008 6:55 pm

Image
This because I'm bored...:P
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Re: WHAT THE HELL are you working on

Postby corysykes » Sun Oct 19, 2008 5:08 am

nice!! i like it keep it up :D
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Re: WHAT THE HELL are you working on

Postby AFADoomer » Sun Oct 19, 2008 11:26 am

Image
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Re: WHAT THE HELL are you working on

Postby Jimmy » Sun Oct 19, 2008 11:35 am

Oh wow, nice. That'd be Blake Stone, right? (It sure has been a while since I played it.)
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Re: WHAT THE HELL are you working on

Postby Enjay » Sun Oct 19, 2008 11:37 am

AFADoomer wrote:Image

Oh Emm Geee!

You da man!

(and other uncharacteristic exclamations of enthusiasm)

Perhaps I will finally get to play Blake Stone right through again. In some ways, this interests me more than your Wolfenstein TC does. Any plans to work on Planet Strike too? I've only owned that for a few months and haven't managed to play it to any great extent yet, but it looks like a cool sequel.
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Re: WHAT THE HELL are you working on

Postby Dutch Devil » Sun Oct 19, 2008 11:50 am

An map I am making for Constriction 1024, I finally got that damn tag 271 working properly.
Image
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Re: WHAT THE HELL are you working on

Postby AFADoomer » Sun Oct 19, 2008 11:56 am

Enjay wrote:
AFADoomer wrote:Image

Oh Emm Geee!

You da man!

(and other uncharacteristic exclamations of enthusiasm)

Perhaps I will finally get to play Blake Stone right through again. In some ways, this interests me more than your Wolfenstein TC does. Any plans to work on Planet Strike too? I've only owned that for a few months and haven't managed to play it to any great extent yet, but it looks like a cool sequel.


Actually, at this point I only have the shareware... 3D Realms' web site(Yahoo) keeps rejecting my (perfectly functional everywhere else) credit card, and that's the only place I've seen where I can legally get it.

I've (as you can see from the weapon and the numbers on the hud) heavily adapted my Wolf3D mod for this... I've added a lot of small things to the conversion tool to handle the pseudo-tagging system that the Blake maps used for remote activation (switches, autodoors, etc.), but I still have a few things to implement and fix.

The status bar is maybe 50% done, since everything's in there from the Wolf status bar, it just needs to be moved around, with some special coding for the ammo meter, and a lot of other refinements.

DECORATE for enemies is ongoing... I have code for the first 5 or 6 enemies in the game mostly done, and all items and decorations, with a few exceptions. I've got a working system in place for the "Now attacking" notification in the status bar, and have a working implementation for the Bio-Tech/Informant hint/give items script.

The menus, intermission/elevator code, title screens, finale, and weapons haven't even been started yet, other than ripping the graphics.

I also need to rip all of the music and sounds, as everything is using Wolf3D sounds right now. Also, I need to do the fonts... That will suck.
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Re: WHAT THE HELL are you working on

Postby Nash » Sun Oct 19, 2008 12:22 pm

OMG! ZBlakestone! Can't wait! :D
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