The WIP Thread

If it's not ZDoom, it goes here.

Re: The WIP Thread

Postby Captain J » Sun May 24, 2020 11:09 pm

AFADoomer wrote:Pretty...

(Click image for video)
Image

Uses a flow map texture to determine movement direction, and adjusts the normal map dynamically with the direction and velocity of water flow. Also samples another texture for the surface debris/foam, which moves with the water and 'collects' in areas with slower moving water. Loops seamlessly.
That's some crazy water effect on... Doom, i think! It's really a wonder that 27 years old game works just fine with some new and advanced stuff.
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Re: The WIP Thread

Postby AFADoomer » Sun May 24, 2020 11:55 pm

Thanks! Yep, that's GZDoom.

The effect is far from perfect, and setting it up in a map can be a hassle. But it's coming along nicely, I think
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Re: The WIP Thread

Postby Arctangent » Mon May 25, 2020 1:11 am

While it certainly looks great, it ... also kinda really calls attention to the fact that the arrow conveyor thing isn't animated as smoothly. Which feels like an extra silly bit of clashing, since there doesn't really seem to be much reason for it to not just be a scrolling texture, yet from the framerate I get the feeling it's an animated flat.
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Re: The WIP Thread

Postby GreenLegacy » Mon May 25, 2020 2:02 am

Some images from a new title screen. The title screen will be fully animated!



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Re: The WIP Thread

Postby ImpieTwo » Wed May 27, 2020 4:52 am

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Re: The WIP Thread

Postby Jarewill » Wed May 27, 2020 7:33 am

GreenLegacy wrote:Some images from a new title screen. The title screen will be fully animated!

Oh my!
This makes me wonder, will those three be playable or will it only be M16?
I would love to play as the blue one and slash some bugs with that sword. :D

Also, somehow managed to make the Targeter work with my limited ZScript knowledge:

Ideally it would also highlight enemies through walls, but don't think I can manage to do that with how badly I code. :lol:
Still, this makes it slightly more useful now, since I am replacing the accuracy upgrades with something else.
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Re: The WIP Thread

Postby ImpieTwo » Wed May 27, 2020 5:17 pm


More space guns o' fun.
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Re: The WIP Thread

Postby GreenLegacy » Thu May 28, 2020 1:10 am

Jarewill wrote:This makes me wonder, will those three be playable or will it only be M16?
I would love to play as the blue one and slash some bugs with that sword. :D


You can play as a blue one too! :D
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Re: The WIP Thread

Postby Jarewill » Fri May 29, 2020 12:25 pm

GreenLegacy wrote:You can play as a blue one too! :D

Awesome! Can't wait to slash some bugs in half! :D

In the meantime: I like weapon upgrades.

Spoiler:
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Re: The WIP Thread

Postby Redneckerz » Fri May 29, 2020 1:07 pm

AFADoomer wrote:Thanks! Yep, that's GZDoom.

The effect is far from perfect, and setting it up in a map can be a hassle. But it's coming along nicely, I think

Pfft, reflections are easy peasy.

Image

Spoiler:
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Re: The WIP Thread

Postby AFADoomer » Fri May 29, 2020 5:16 pm

Redneckerz wrote:
AFADoomer wrote:Thanks! Yep, that's GZDoom.

The effect is far from perfect, and setting it up in a map can be a hassle. But it's coming along nicely, I think

Pfft, reflections are easy peasy.

Image

Spoiler:


:D Unfortunately my shader only really works nicely with dynamic lights present... I've experimented with a variation of the SimSun shader to at least give the surface some waves when there are no light sources around, but it's far less dynamic and realistic.
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Re: The WIP Thread

Postby Captain J » Fri May 29, 2020 11:36 pm

Jarewill wrote:In the meantime: I like weapon upgrades.
Made me laugh after the player pulled the trigger at first there. I think it's gonna be so finicky to use without any upgrade than the original game!
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Re: The WIP Thread

Postby Jarewill » Sat May 30, 2020 3:07 am

Captain J wrote:Made me laugh after the player pulled the trigger at first there. I think it's gonna be so finicky to use without any upgrade than the original game!

Heh, I always thought that those guns looked uncomfortable to fire!
But they have been buffed a lot too! They deal more damage now and are capable of breaking through Acolytes' shields.
Using full-auto won't be needed for early game anyway, since Acolytes fall fairly easily from 2-3 bullets.

There is also a "player cybernetic augmentation" upgrade that halves the climb at level 1, and completely nullifies it at level 2.
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Re: The WIP Thread

Postby leileilol » Sat May 30, 2020 6:35 pm

ImpieTwo wrote:<techno elf>
Why do I do this to myself...?

you have my attention
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Re: The WIP Thread

Postby Kassman » Fri Jun 05, 2020 4:54 pm

More Autumn Flock stuff:

https://twitter.com/lupinxkassman/statu ... 53984?s=20

https://twitter.com/lupinxkassman/statu ... 61249?s=20

Autumn Flock is a working title by the way. One of the maps will be called Autumn Flock, but the project itself probably won't when its released =P
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