The WIP Thread

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Re: The WIP Thread

Postby dpJudas » Fri Nov 24, 2017 3:22 am

Gez wrote:Pretty impressive screenshot, just slightly marred by the lack of alpha on the blood splats.

Thanks! Yes, there are a few bugs still in it, such as Nash' favorite HUD weapon bug (no zbuffer clearing). :)
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Re: The WIP Thread

Postby Rachael » Fri Nov 24, 2017 3:29 am

Voxels crash it, too.

>_>
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Re: The WIP Thread

Postby dpJudas » Fri Nov 24, 2017 12:06 pm

Rachael wrote:Voxels crash it, too.

Just tried it with vvpck1.0.pk3 - not seeing any crash. Not seeing any voxels either, though.
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Re: The WIP Thread

Postby Rachael » Fri Nov 24, 2017 12:21 pm

Oh - my bad. Something crashed it, I'll have to investigate it. XD
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Re: The WIP Thread

Postby Lex Safonov » Fri Nov 24, 2017 1:56 pm

Image

Image

Image

Image

Image

Image
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Re: The WIP Thread

Postby Zanieon » Sun Nov 26, 2017 12:19 am

Purging demons with a good dose of Democracy:
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Re: The WIP Thread

Postby Captain J » Sun Nov 26, 2017 1:48 am

Such explosion, hotter than pizza!
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Re: The WIP Thread

Postby GiveOneMoreChance » Mon Nov 27, 2017 6:12 am

Upcoming mod for Gzdoom taking maximum from engine :twisted:
Spoiler:
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Re: The WIP Thread

Postby Captain J » Mon Nov 27, 2017 6:54 am

Those effects... Those lights! Looks absolutely seducing! :O
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Re: The WIP Thread

Postby insightguy » Mon Nov 27, 2017 7:06 am

Christ doing a handstand, that's some beautiful texture work!
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The WIP Thread

Postby GENTEK » Mon Nov 27, 2017 9:46 am

Hell is always cool! 8-) Nice work man! :wink:
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Re: The WIP Thread

Postby Zanieon » Mon Nov 27, 2017 10:27 am

Image
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Re: The WIP Thread

Postby doomfiend » Thu Nov 30, 2017 4:02 am

Image

Image
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Re: The WIP Thread

Postby Captain J » Thu Nov 30, 2017 4:12 am

Interesting water texture! Although it's weird that underwater textures are somehow grassy green.
Zanieon wrote:Image
My, i'm having an instinct to touch those green deadly-but-beautiful lasers!...
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Re: The WIP Thread

Postby doomfiend » Thu Nov 30, 2017 8:10 am

Captain J wrote:Interesting water texture! Although it's weird that underwater textures are somehow grassy green.


Don't worry about the texture selection, This is a rough draft of the spawn area, a concept if you will. will be way more fleshed out as I go along, atm I plan to have 1 level represent an entire zone from their respective levels, Sonic 1,2,3&K (Un-used levels like Hidden palace zone from sonic 2 will be included)
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