About Raze

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About Raze

Postby nels » Wed Feb 12, 2020 3:38 pm

I only got some questions about Raze.
1. Whenever I start DUKE3D.GRP the game will start normally but there will be no music
2. Does BloodCM works or what?

that's it
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Re: About Raze

Postby Graf Zahl » Wed Feb 12, 2020 4:35 pm

I cannot tell you about BloodCM. There's still a few problems with some scripting aspects in modern EDuke mods but if this one is affected I cannot tell you.
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Re: About Raze

Postby Phredreeke » Thu Feb 13, 2020 3:50 pm

Why would you run that when you can play actual Blood on Raze? :?
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Re: About Raze

Postby PlayerLin » Fri Feb 14, 2020 2:55 am

Phredreeke wrote:Why would you run that when you can play actual Blood on Raze? :?


Maybe when Raze become more stable...at least 1.0 release?
But I may not care...I already using dev. builds/snapshots release of ports. :P

And well, BloodCM was a TC tried to make a Duke TC that close to Blood but it's may not all faithful to the original game, if someone doesn't care this then it won't hurt for just try that.
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Re: About Raze

Postby Phredreeke » Fri Feb 14, 2020 4:53 am

I can't say I have thoroughly tested Blood on Raze - it seems fine from what I can tell.

Considering the last release of BloodCM was in 2016, I wouldn't be surprised if it's not compatible with current EDuke32 much less Raze. Either way it was good for its time but it has since been surpassed by BloodGDX and NBlood.
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Re: About Raze

Postby Graf Zahl » Fri Feb 14, 2020 6:02 am

Phredreeke wrote:I wouldn't be surprised if it's not compatible with current EDuke32...


That's a sad sentiment somehow. Yes, I know that EDuke is having compatibility issues right now - but taking them for granted by just expecting them to be there... :?
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Re: About Raze

Postby Phredreeke » Fri Feb 14, 2020 8:49 am

After checking it does run with current EDuke32 - it even has working ROR in Polymost.

My attempts at running it in Raze all failed though.
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Re: About Raze

Postby Graf Zahl » Fri Feb 14, 2020 8:55 am

What happened? It may be a good project for testing then.
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Re: About Raze

Postby Phredreeke » Fri Feb 14, 2020 10:03 am

This is the error message I got

Compiling: eduke.con (35 bytes)
eduke.con:1: error: could not find file `BloodCM/blcons/bloodcm.con'.


My attempts at launching have been through copying BloodCM to the Raze directory and running Raze with the -file BloodCM/BloodCM.grp parameters. (the file in question is still there...)
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Re: About Raze

Postby Graf Zahl » Fri Feb 14, 2020 11:46 am

That doesn't work because the mod performs some exceptionally dumb setup with its con files that doesn't work with Raze and is undefined behavior at best even in EDuke - it directly refers to its own directory in its main CON file. So you have to specify the main CON explicitly and override the bogus include:

This command line works: raze -file bloodcm -con blcons/bloodcm.con

I can't say I liked much what I saw, for example the flare gun is just a lame pistol - even ZBlood got that right.
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Re: About Raze

Postby PlayerLin » Sat Feb 15, 2020 12:29 am

Graf Zahl wrote:I can't say I liked much what I saw, for example the flare gun is just a lame pistol - even ZBlood got that right.


Yeah, that's why some in Blood community still think BloodCM just looks not right to them...some even say it was just approximate emulation with some weird design choices but since it's a TC mod so well, whatever. :3:
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