The WIP Thread

If it's not ZDoom, it goes here.

Re: The WIP Thread

Postby Pompous Seed » Fri Nov 22, 2019 4:48 pm

DUDE, YES!!! This is shaping up to be one of the coolest things ever! Does it just lift and move things, or does it have offensive capabilities as well? Not that the absence of such things would make it any less cool or anything. :P
Pompous Seed
 
Joined: 05 Aug 2016

Re: The WIP Thread

Postby kodi » Fri Nov 22, 2019 5:33 pm

I kind of want to make it damage monsters if you throw them into walls or other monsters. Otherwise it'll be a great infighting generator, and allow you to position monsters for efficient area effect weapons.
In that case it'd be a chainsaw replacement, but I might also give it a damaging chain lightning mode and use it as a plasma rifle replacement.
User avatar
kodi
Proscrastinator
 
 
 
Joined: 06 May 2013

Re: The WIP Thread

Postby Jarewill » Fri Nov 22, 2019 5:58 pm

Oh. My. Goodness. That seems soooo fun to use.
A question though, will it be able to catch projectiles mid-flight and hurl them back at the enemies? Doom 3's grabber style?
Jarewill
 
Joined: 21 Jul 2019

Re: The WIP Thread

Postby KeksDose » Fri Nov 22, 2019 6:03 pm

kodi wrote:https://streamable.com/0hq7g

Closer and closer to being finished with the gravity gun!
Credits to 3saster and accensus for help with this.

Hehe... that's the best gravity gun I've seen yet, with the grabbing effect and all!
User avatar
KeksDose
kek
 
Joined: 05 Jul 2007
Location: MOOOOON

Re: The WIP Thread

Postby kodi » Sat Nov 23, 2019 1:35 pm

Thank you both!
I'm not sure if grabbing projectiles will work well. I don't think I can find them with a linetrace since they've no blockmap. Thinker iteration would probably be too slow. Perhaps it could be done by spawning and hovering an invisible actor that passively catches projectiles?
User avatar
kodi
Proscrastinator
 
 
 
Joined: 06 May 2013

Re: The WIP Thread

Postby Kinsie » Fri Nov 29, 2019 5:28 am

User avatar
Kinsie
A Concept Utterly Obsolete
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: The WIP Thread

Postby jazzmaster9 » Mon Dec 02, 2019 3:35 am

Testing a WIP boss for Abysm 2: Infernal Contract.
also showing off the Ring equip system, Inventory and Weapon Scaling HUD.
User avatar
jazzmaster9
J̶̛͉̹͇̋U̶̥̩̞͋Ṣ̵̨̛͋T̶̩͉̈̈́͘ ̷͔̹̖̊̽M̷̥̞̓͘͘O̸̯̠̽́N̶̫̠̂͗Ḯ̶̜̃̇Ḳ̶͓̻̊̅̄A̵͖̘͒
 
Joined: 19 Apr 2012

Re: The WIP Thread

Postby Kinsie » Mon Dec 02, 2019 10:11 pm

Remember: Respect is everything.

Image
User avatar
Kinsie
A Concept Utterly Obsolete
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: The WIP Thread

Postby YukesVonFaust » Tue Dec 03, 2019 11:52 am

Kinsie wrote:Remember: Respect is everything.

Image


KIIIIIIIIIIIIIIILLLLLLLL FRENZY!
User avatar
YukesVonFaust
Kicking Asses and Taking Names
 
Joined: 09 Feb 2015
Location: in your area, where else
Discord: Yukes von Faust#9009
Operating System: Windows Vista/7 64-bit

Re: The WIP Thread

Postby Dark-Assassin » Tue Dec 03, 2019 2:01 pm

Despite GTA2 maps being quite simple by design, it definitely takes some work converting them for Doom. So many 64x64 squares.
User avatar
Dark-Assassin
 
Joined: 19 Mar 2009
Location: South Australia

Previous

Return to Off-Topic

Who is online

Users browsing this forum: MSN [Bot] and 2 guests