The WIP Thread

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Re: The WIP Thread

Postby RiboNucleic Asshat » Thu Mar 14, 2019 2:24 am

Well, I've just discovered that there's already a native function to change the velocity of an actor to lead the target. I would very much like it if someone could come to my house and end my life, please.

At least I got to brush up on my trigonometry, I suppose
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Re: The WIP Thread

Postby Nash » Thu Mar 14, 2019 10:57 am



Generic-looking post apoc level 01

EDIT:

Last edited by Nash on Thu Mar 14, 2019 11:59 am, edited 1 time in total.
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Re: The WIP Thread

Postby Captain J » Thu Mar 14, 2019 11:29 am

Like i said on the ZDoom Discord Server, i do really hope each area you visit are overall randomized by the script. Like the probs and and the NPCs. And possibly the textures too.
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Re: The WIP Thread

Postby Vostyok » Thu Mar 14, 2019 1:50 pm

Generic room, Nash. But still very cool. Using this as inspiration, if you don't mind.

Although, not enough mirror shades, fanny packs or hair wax lying around for my purposes :P :lol:
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Re: The WIP Thread

Postby NeuralStunner » Thu Mar 14, 2019 2:00 pm

Kind of gives me a "Killing Floor in Build engine" vibe. I like it!
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Re: The WIP Thread

Postby Enjay » Thu Mar 14, 2019 6:28 pm

The post-apocalypse, brought to you in association with Adidas. ;)

Seriously though, it all looks really amazing. Very interesting indeed. Even the "generic" level looks great.

Back to the characters' feet - for some reason they look like they have their shoes on the wrong feet (especially their right foot - but the left too, to a lesser extent).
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Re: The WIP Thread

Postby Nash » Wed Mar 20, 2019 5:02 am



Water shader shenanigans. Normal map intentionally cranked to make the effect more obvious in video, that's why the water looks lumpy. But It Just Works(tm)
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Re: The WIP Thread

Postby GAA1992 » Wed Mar 20, 2019 8:20 am

It sure does! Looks beautiful!
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