The WIP Thread
- Vostyok
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Re: The WIP Thread
No idea how you could do that. Maybe a line of sight check with a separate state.
Wouldn't work in coop though.
Wouldn't work in coop though.
- Marisa the Magician
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Re: The WIP Thread
It's done entirely in ui with line of sight check, so it's coop compatible.
Re: The WIP Thread
Lookin' slick!Nash wrote:Just a little personal enhancement mod I hammer away at during my spare time/when I feel like it
- Vostyok
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Re: The WIP Thread
Are you a wizard?Marisa Kirisame wrote:It's done entirely in ui with line of sight check, so it's coop compatible.
Looks pretty groovy, either way.
- Captain J
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Re: The WIP Thread
Marisa is indeed a Wizard, by looking at her overall look!Vostyok wrote:Are you a wizard?Marisa Kirisame wrote:It's done entirely in ui with line of sight check, so it's coop compatible.
And i wish i was a code wizard, too.
- Captain J
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Re: The WIP Thread
Oh gosh... I just heard the squishy sound when he gets drown.
Re: The WIP Thread
the demon juice made the doom guy pop like a balloon! :O
also our sonic resource pack is almost ready. I'm gonna finish GHZ and let the community have fun. basically deep swim able water applies the sonic physics water automatically, springs activate on their own, and Monitor items have their own Collision detection so you must have some z momentum on the monitors in order for them to break (now you can walk on monitors if you land on them just right) there's also a Sector height check where if the ceiling is too low for the player to ever get on top, the monitors collision will be disabled allowing the player to walk into the monitors to be destroyed.
its being set up where the mapper can litterally... place things down and it will be done with out any acs trickery / Thing activate / deactivate nonsense.
Edit: Tribeam just added a new death state for the player 'Death.drown' so now the player will look like hes grabbing his throat and just sit there for all eternity. (No blood of course as that wouldn't make sense) xD
also our sonic resource pack is almost ready. I'm gonna finish GHZ and let the community have fun. basically deep swim able water applies the sonic physics water automatically, springs activate on their own, and Monitor items have their own Collision detection so you must have some z momentum on the monitors in order for them to break (now you can walk on monitors if you land on them just right) there's also a Sector height check where if the ceiling is too low for the player to ever get on top, the monitors collision will be disabled allowing the player to walk into the monitors to be destroyed.
its being set up where the mapper can litterally... place things down and it will be done with out any acs trickery / Thing activate / deactivate nonsense.
Edit: Tribeam just added a new death state for the player 'Death.drown' so now the player will look like hes grabbing his throat and just sit there for all eternity. (No blood of course as that wouldn't make sense) xD
- Pixel Eater
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- Captain J
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Re: The WIP Thread
Nice going, to be fair! Drawing a lot's of twigs might be hard, but good luck!
- Pixel Eater
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Re: The WIP Thread
Yeah I'm hoping there's some sort of a tool for that. Or else it'll have to be me
Spoiler: Done a bit moreI'm getting a bit of a Shub-Niggurath vibe now...
Re: The WIP Thread
It's a plant, so Shrub-Niggurath is more proper.
- Pixel Eater
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Re: The WIP Thread
Shrub-Niggurath
So the old one's kryptonite is actually a herring?
- Vostyok
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Re: The WIP Thread
Every time someone posts monty python, I gain an extra 30 minutes of life.
Good times.
- Pixel Eater
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Re: The WIP Thread
Like you've had a sip from the Holy Grail? You must be the Black Knight!I gain an extra 30 minutes of life.