The WIP Thread

If it's not ZDoom, it goes here.
User avatar
NeuralStunner
 
 
Posts: 12326
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: The WIP Thread

Post by NeuralStunner »

Talon1024 wrote:Paledit
Oh neat, I was working on something like this for a while. I guess this means I don't need to keep up with it. :P
User avatar
leileilol
Posts: 4449
Joined: Sun May 30, 2004 10:16 am
Preferred Pronouns: She/Her
Location: GNU/Hell

Re: The WIP Thread

Post by leileilol »

I don't map much. but when I do, i sometimes surprise myelf
Image

Textures painted in Krita, trying to make that a habit now. any resemblance to juan eckels' style is a coincidence. also the fact this engine supported playing mod/s3m/it/xm for years is a coincidence
User avatar
RockstarRaccoon
Posts: 598
Joined: Sun Jul 31, 2016 2:43 pm

Re: The WIP Thread

Post by RockstarRaccoon »

Wow, that's a beautiful rock texture. I should take notes! :3
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

Along with those edgy cliffs, this is some new and frisky stuff. I wish there were plants or moss to go with.
User avatar
RockstarRaccoon
Posts: 598
Joined: Sun Jul 31, 2016 2:43 pm

Re: The WIP Thread

Post by RockstarRaccoon »

Last night I realized that my computer could run Membrane with the new GL shaders at top specs without killing the framerate, so I made some
new screenshots. :3
Image Image Image Image Image Image Image Image Image Image Image Image Image Image

I'm really impressed with how just a few rendering settings and a couple GL shaders can bring a game from looking like it was made in the 90s to looking incredibly vibrant...
User avatar
MartinHowe
Posts: 2022
Joined: Mon Aug 11, 2003 1:50 pm
Location: Waveney, United Kingdom
Contact:

Re: The WIP Thread

Post by MartinHowe »

The reactor plant is coming along nicely.
Dont stay in the service pit without a radsuit for too long :)
reactorroom.jpg
User avatar
doomfiend
Posts: 526
Joined: Sun Aug 27, 2006 6:10 am
Location: some where

Re: The WIP Thread

Post by doomfiend »

Metroid music intensifies

Image
Image
User avatar
NeuralStunner
 
 
Posts: 12326
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: The WIP Thread

Post by NeuralStunner »

Can you blow up a planet? Please tell me you can blow up a planet. :twisted:
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

With Earth-shattering™ Kaboom. :P

BTW, am i the only one who noticed that all of the screenshots doesn't show scoreboard?
User avatar
doomfiend
Posts: 526
Joined: Sun Aug 27, 2006 6:10 am
Location: some where

Re: The WIP Thread

Post by doomfiend »

NeuralStunner wrote:Can you blow up a planet? Please tell me you can blow up a planet. :twisted:
What would a metroid mapset be if you couldn't have a self destruct / evacuate sequence in there. and yes, there will be a boom.
How I plan to go about this is a mix of Doom gameplay with Metroid elements.

I.E: For chargebeam, you'll get a shotgun, plasma beam would yield you the plasma rifle etc. (unless if someone can rip the metroid prime arm cannon model and animate it) on a side note Expect Energy-tanks, ammo expansion tanks for each ammo type you can use and of course you have Suite upgrades, 5 of them infact this time around with how im handling the progression. and then you're usual metroid upgradesm High jump, space jump (prime style) and so on and so fourth
Captain J wrote:With Earth-shattering™ Kaboom. :P

BTW, am i the only one who noticed that all of the screenshots doesn't show scoreboard?
Scoreboard? whot?
User avatar
MartinHowe
Posts: 2022
Joined: Mon Aug 11, 2003 1:50 pm
Location: Waveney, United Kingdom
Contact:

Re: The WIP Thread

Post by MartinHowe »

Damn. Forgot to put on my radsuit!
forgot.jpg
User avatar
Cherno
Posts: 1311
Joined: Tue Dec 06, 2016 11:25 am

Re: The WIP Thread

Post by Cherno »

doomfiend wrote:Metroid music intensifies
Good to see you are still working on that Super Metroid project! Maybe I'll try my hand at some Brinstar textures and sprites.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

doomfiend wrote:Scoreboard? whot?
Oh, whoops. Is this some kind of new project you're working on? I thought those screenshots were from another project of yours. You know, with the HUD from classic sonic games?
MartinHowe wrote:Damn. Forgot to put on my radsuit!
forgot.jpg
Just don't touch those radioactive thingie, than it should be wee bit alright.
User avatar
doomfiend
Posts: 526
Joined: Sun Aug 27, 2006 6:10 am
Location: some where

Re: The WIP Thread

Post by doomfiend »

Oh I’m using the alt hud on those images thats caused from my gzdoom a autoload ini config
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future
Contact:

Re: The WIP Thread

Post by Zanieon »

Okay nevermind about finishing this thing this weekend, probably i'm gonna take the entire next week in case Ç_Ç (base is just like halfway done only)
Image
Post Reply

Return to “Off-Topic”