The WIP Thread

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Re: The WIP Thread

Postby Pixel Eater » Mon Mar 05, 2018 9:37 pm

What are the round wobbly bits at each side?

:P
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Re: The WIP Thread

Postby Captain J » Tue Mar 06, 2018 12:53 am

Maybe they're Head Vulcans! :D
Zanieon wrote:EDIT: Last pic of today's progress:
Image
DEEEEEP. Also it would work as wallpaper. :P
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Re: The WIP Thread

Postby insightguy » Tue Mar 06, 2018 6:04 am

Pixel Eater wrote:What are the round wobbly bits at each side?

:P




Image
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Re: The WIP Thread

Postby Pixel Eater » Tue Mar 06, 2018 6:35 am

Oh myyyy :oops:
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Re: The WIP Thread

Postby Captain J » Tue Mar 06, 2018 7:04 am

Armed 'n Dangerous-
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Re: The WIP Thread

Postby Namelessdeity » Thu Mar 08, 2018 9:04 am

Image

Image

Its got a lot of texture work to do, here is a shot of my silent hill map
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Re: The WIP Thread

Postby Marisa Kirisame » Thu Mar 08, 2018 10:06 am

I'm more of a fan of Happy Burger. :V

PS: The SH1 textures look really good in Doom.
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Re: The WIP Thread

Postby Captain J » Thu Mar 08, 2018 1:59 pm

If you ask me, i'm more of a fan of Burger World. :P
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Re: The WIP Thread

Postby Kinsie » Thu Mar 08, 2018 11:35 pm

Namelessdeity wrote:(imgs)

Its got a lot of texture work to do, here is a shot of my silent hill map
The sky doesn't fit. It either needs to be a flat-coloured texture so that the fog blends into it, or the fog needs to be the same dark grey as the sky.
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Re: The WIP Thread

Postby insightguy » Thu Mar 08, 2018 11:40 pm

Marisa Kirisame wrote:I'm more of a fan of Happy Burger. :V

Captain J wrote:If you ask me, i'm more of a fan of Burger World. :P



Get on my level plebs. :P
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Re: The WIP Thread

Postby Namelessdeity » Fri Mar 09, 2018 1:12 pm

Kinsie wrote:The sky doesn't fit. It either needs to be a flat-coloured texture so that the fog blends into it, or the fog needs to be the same dark grey as the sky.

Changed up the sky color. Also finished some more buildings.
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The WIP Thread

Postby GENTEK » Fri Mar 09, 2018 1:23 pm

Now this is perfect! :thumb:
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Re: The WIP Thread

Postby Nash » Fri Mar 09, 2018 1:26 pm

Namelessdeity: Looks good! I'm curious what kind of framerates that would play like with such open areas. GZDoom isn't exactly friendly to open worlds after all, haha...
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Re: The WIP Thread

Postby Graf Zahl » Fri Mar 09, 2018 1:56 pm

What open areas? Have you checked the editor screenshot?
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Re: The WIP Thread

Postby Nash » Fri Mar 09, 2018 1:58 pm

Graf Zahl wrote:What open areas? Have you checked the editor screenshot?


Oh oops, I missed those. That's very clever indeed! Partitioning the various blocks with 1-sided lines.
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