The WIP Thread

If it's not ZDoom, it goes here.

Re: The WIP Thread

Postby ZZYZX » Tue Feb 13, 2018 5:25 am

Any voice narration there would kill the music so pls not :?
User avatar
ZZYZX
le chat du rabbin
 
Joined: 14 Oct 2012
Location: Ukraine

Re: The WIP Thread

Postby Dark-Assassin » Tue Feb 13, 2018 9:49 am

Remake Doom, Doom 2, TNT and Plutonia in this style when? They'd be fucking epic!
User avatar
Dark-Assassin
 
Joined: 19 Mar 2009
Location: South Australia

Re: The WIP Thread

Postby NeuralStunner » Tue Feb 13, 2018 2:18 pm

Personally, I'd like to see that kind of artistic fervor go into something 100% not Doom related whatsoever.

Also: HEY.
User avatar
NeuralStunner
Worldcrafter
 
 
 
Joined: 21 Jul 2009
Location: A Dynamic Link Library

Re: The WIP Thread

Postby insightguy » Tue Feb 13, 2018 10:17 pm

NeuralStunner wrote:Personally, I'd like to see that kind of artistic fervor go into something 100% not Doom related whatsoever.


I've actually had a dream where someone made a mod like this. all the monsters had "implants" on them that flashed between neon red and blue to the beat of "hang them all" by carpenter brut. The boss what a Neon DJ arch-vile that I honestly don't remember how the fight went, but it was interesting to say the least.

NeuralStunner wrote:Also: HEY.

Image
User avatar
insightguy
^HEY! My avatar is up there^
Banned User
 
Joined: 23 Mar 2011

Re: The WIP Thread

Postby InsanityBringer » Thu Feb 15, 2018 2:41 pm






map for vinesauce joel's doom map contest

(oops, reposted in the right thread this time)
User avatar
InsanityBringer
 
Joined: 05 Jul 2007
Location: opening the forbidden box

Re: The WIP Thread

Postby insightguy » Fri Feb 16, 2018 7:17 am

InsanityBringer wrote:

Change the red and yellow keys to light blue and teal blue, so it's all blue.

So what's the story of the mod? is it about little guy that lives in a blue world?
User avatar
insightguy
^HEY! My avatar is up there^
Banned User
 
Joined: 23 Mar 2011

Re: The WIP Thread

Postby Mikk- » Fri Feb 16, 2018 9:09 am

More Bloodborne mod stuff:
User avatar
Mikk-
yooooooooooo
 
Joined: 30 Jun 2009
Location: Somewhere off Kanagawa
Discord: Mikk0451#3922

Re: The WIP Thread

Postby Captain J » Fri Feb 16, 2018 12:18 pm

InsanityBringer wrote:map for vinesauce joel's doom map contest
Excellent choices of Grand Blue. Also those wooden textures somehow goes really well!
User avatar
Captain J
'OH YE'
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: The WIP Thread

Postby InsanityBringer » Fri Feb 16, 2018 1:33 pm

insightguy wrote:Change the red and yellow keys to light blue and teal blue, so it's all blue.

So what's the story of the mod? is it about little guy that lives in a blue world?
amusingly enough I was going to change the keys into colored orbs, since neither skull keys or keycards fit here. Undecided on the colors but blues might work.

Story? Eh. There's a place hovering in space called the Starlight Sanctuary. There's demons in there. You have to go kill them. The end. really its just a dumb effort to give form to a basic dungeon in a dumb mobile game who's name carried a little weight to me, even though the game doesn't really have an established setting at all.
User avatar
InsanityBringer
 
Joined: 05 Jul 2007
Location: opening the forbidden box

Re: The WIP Thread

Postby insightguy » Fri Feb 16, 2018 6:49 pm

InsanityBringer wrote:Story? Eh. There's a place hovering in space called the Starlight Sanctuary. There's demons in there. You have to go kill them. The end. really its just a dumb effort to give form to a basic dungeon in a dumb mobile game who's name carried a little weight to me, even though the game doesn't really have an established setting at all.



I was making a reference.
User avatar
insightguy
^HEY! My avatar is up there^
Banned User
 
Joined: 23 Mar 2011

Re: The WIP Thread

Postby Captain J » Sat Feb 17, 2018 12:46 am

And let me guess, that map is going to make use this music in midi version. Eh?
User avatar
Captain J
'OH YE'
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: The WIP Thread

Postby InsanityBringer » Sat Feb 17, 2018 1:21 am

fuck no

i was thinking of using a midi adaption of the song played in the original game but I dunno, I don't have any musical talent and I don't really want to bug someone to make a midi for my stupid map
User avatar
InsanityBringer
 
Joined: 05 Jul 2007
Location: opening the forbidden box

Re: The WIP Thread

Postby Nash » Sun Feb 18, 2018 9:38 am

Image

Reposting for non-Discord users... here's my unified modular character system, which now works for both NPCs and players. They all run off the same system, so I just update code at one place and everything (all NPCs and player classes) gets affected. Standing in front of me are 2 NPCs, one male with his shirt off (to demonstrate the modularity) and a female NPC. Making new NPCs is pretty simple:

Code: Select allExpand view

class LADNPC_RandomChick 
: LADNPC
{
    Default
    
{
        LADNPC.DefaultHairClass "LADCharacterHair_FemaleHair01";
        LADNPC.DefaultSex LADCharacter.SEX_Female;
    }

    override void PostBeginPlay(void)
    {
        // test starter stuff
        A_GiveInventory("LADItem_Pants01", 1);
        A_GiveInventory("LADItem_Shirt01", 1);
        A_GiveInventory("LADItem_Shoes01", 1);
        LADCharacter.EquipBestStuff(self);

        Actor.PostBeginPlay();
    }
}
 


I take pride in how seamless it works with all characters in the game, be it player pawns or NPCs. :D
User avatar
Nash
Nash Muhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia

Re: The WIP Thread

Postby insightguy » Sun Feb 18, 2018 10:52 am

Nash wrote:I take pride in how seamless it works with all characters in the game, be it player pawns or NPCs. :D


If I'm understanding this right, all the NPCs and players simply inherit from the same base class right? (just curious to know how far of I am in guessing this)

I'm honestly not sure how it works from just this screenshot and this snippet, If I could see what LADNPC is made of and see what the code of that class is, I might better understand how this works.
User avatar
insightguy
^HEY! My avatar is up there^
Banned User
 
Joined: 23 Mar 2011

Re: The WIP Thread

Postby Skelegant » Sun Feb 18, 2018 4:57 pm


Last time I made an invasion map I knew fuck all about ACS and the result was terrible. This time I know slightly more and the result is slightly less terrible :D

InsanityBringer wrote:fuck no
i was thinking of using a midi adaption of the song played in the original game but I dunno, I don't have any musical talent and I don't really want to bug someone to make a midi for my stupid map

Spoiler:
User avatar
Skelegant
 
Joined: 03 Aug 2014
Location: All over the walls and floor of E2M8

PreviousNext

Return to Off-Topic

Who is online

Users browsing this forum: No registered users and 1 guest