The WIP Thread

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Lex Safonov
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Re: The WIP Thread

Post by Lex Safonov »


I create a universal ladder script that works with parameters. Does anyone need this? I can finish it so I can see the animation of the hands. And write a detailed guide on using this script.
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YukesVonFaust
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Re: The WIP Thread

Post by YukesVonFaust »

Lex Safonov wrote:
I create a universal ladder script that works with parameters. Does anyone need this? I can finish it so I can see the animation of the hands. And write a detailed guide on using this script.
wow. i hope you could release the SW TC Mappack (bonus points for vanilla compatibility)!
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

So you able to run Shadow Warrior on Gzdoom? :P

Just kidding. This stuff is amazing and it almost feels like you're again, running SW on bloody Gzdoom! Looking forward to it.
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Vostyok
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Re: The WIP Thread

Post by Vostyok »

The ladder part looks really useful. I wouldn't mind taking a look at that.
ImpieTwo
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Re: The WIP Thread

Post by ImpieTwo »

While you're making that SW TC, maybe you can fix the SW weapons so they aren't shit outside of the sword and missile launcher.
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zrrion the insect
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Re: The WIP Thread

Post by zrrion the insect »

The ladders look pretty spiffy!
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Zanieon
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Re: The WIP Thread

Post by Zanieon »

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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

And Un-live them! And aaaaw, aren't those pinkies adorable?
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comet1337
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Re: The WIP Thread

Post by comet1337 »

Zanieon wrote:
SKELETON WARRIORS

are they beating eachother up when there's no more enemies?
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Zanieon
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Re: The WIP Thread

Post by Zanieon »

Yes kinda, they infight when there's no demons around and are nearby the player otherwise they'll search for the player first to try to stick with and then return to this behavior.
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Nash
 
 
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Re: The WIP Thread

Post by Nash »


Image

GZDoom or Unreal Engine? ;)
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TheCamaleonMaligno
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Re: The WIP Thread

Post by TheCamaleonMaligno »

Nash wrote: GZDoom or Unreal Engine? ;)
oh my-
praise dpjudas ! :surprise:
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Mikk-
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Re: The WIP Thread

Post by Mikk- »

Been working on some Bloodborne HUD graphics. Been an awkward process of drawing over a 1080p screenshot of the game's UI, trying to recreate the game's graphics by abusing the Render Clouds feature.
Image
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RiboNucleic Asshat
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Re: The WIP Thread

Post by RiboNucleic Asshat »

Nash wrote: GZDoom or Unreal Engine? ;)
Oh fuck! I really hope this makes it into mainline GZDoom. I don't even care about using this with high-res texture packs; I'm of the belief that normal-mapped pixel art always looks good. I also really hope that this works on sprites.

Basically my only graphics-related pipe dream now is the ability to have refractive translucent materials. (Also depth buffer access for custom screenspace shaders, if that's not already in. I haven't checked.)
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Kinsie
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Re: The WIP Thread

Post by Kinsie »

PermaNoob wrote:I'm of the belief that normal-mapped pixel art always looks good.
Image

Image
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