The WIP Thread
- Lex Safonov
- Posts: 147
- Joined: Mon Apr 28, 2014 10:50 pm
- Location: Russian Federation
Re: The WIP Thread
I create a universal ladder script that works with parameters. Does anyone need this? I can finish it so I can see the animation of the hands. And write a detailed guide on using this script.
- YukesVonFaust
- Posts: 1343
- Joined: Mon Feb 09, 2015 9:00 am
- Location: in an undisclosed location that is the philippines
Re: The WIP Thread
wow. i hope you could release the SW TC Mappack (bonus points for vanilla compatibility)!Lex Safonov wrote:
I create a universal ladder script that works with parameters. Does anyone need this? I can finish it so I can see the animation of the hands. And write a detailed guide on using this script.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: The WIP Thread
So you able to run Shadow Warrior on Gzdoom?
Just kidding. This stuff is amazing and it almost feels like you're again, running SW on bloody Gzdoom! Looking forward to it.
Just kidding. This stuff is amazing and it almost feels like you're again, running SW on bloody Gzdoom! Looking forward to it.
- Vostyok
- Posts: 1666
- Joined: Sat Jan 17, 2015 8:54 am
- Preferred Pronouns: No Preference
- Location: Discord: Vostyok#3164
- Contact:
Re: The WIP Thread
The ladder part looks really useful. I wouldn't mind taking a look at that.
Re: The WIP Thread
While you're making that SW TC, maybe you can fix the SW weapons so they aren't shit outside of the sword and missile launcher.
- zrrion the insect
- Posts: 2411
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: The WIP Thread
The ladders look pretty spiffy!
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: The WIP Thread
And Un-live them! And aaaaw, aren't those pinkies adorable?
Re: The WIP Thread
SKELETON WARRIORSZanieon wrote:
are they beating eachother up when there's no more enemies?
- Zanieon
- Posts: 2059
- Joined: Tue Jan 13, 2009 4:13 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Somewhere in the future
- Contact:
Re: The WIP Thread
Yes kinda, they infight when there's no demons around and are nearby the player otherwise they'll search for the player first to try to stick with and then return to this behavior.
- TheCamaleonMaligno
- Posts: 85
- Joined: Sun Jun 28, 2015 3:25 pm
- Location: Frozen igloo, IN MIDDLE OF THE DESERT!!
- Contact:
Re: The WIP Thread
oh my-Nash wrote: GZDoom or Unreal Engine?
praise dpjudas !
Re: The WIP Thread
Been working on some Bloodborne HUD graphics. Been an awkward process of drawing over a 1080p screenshot of the game's UI, trying to recreate the game's graphics by abusing the Render Clouds feature.
- RiboNucleic Asshat
- Posts: 501
- Joined: Thu May 09, 2013 8:15 pm
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
- Location: Exactly where I am
- Contact:
Re: The WIP Thread
Oh fuck! I really hope this makes it into mainline GZDoom. I don't even care about using this with high-res texture packs; I'm of the belief that normal-mapped pixel art always looks good. I also really hope that this works on sprites.Nash wrote: GZDoom or Unreal Engine?
Basically my only graphics-related pipe dream now is the ability to have refractive translucent materials. (Also depth buffer access for custom screenspace shaders, if that's not already in. I haven't checked.)
- Kinsie
- Posts: 7399
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
- Contact:
Re: The WIP Thread
PermaNoob wrote:I'm of the belief that normal-mapped pixel art always looks good.