The WIP Thread

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Re: The WIP Thread

Postby Hege Cactus » Mon Sep 11, 2017 6:32 am

fanservice?

Spoiler:


I have no idea what you're talking about
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Re: The WIP Thread

Postby comet1337 » Mon Sep 11, 2017 8:24 am

pyromancy bikini
but where's the fireblu-kini?
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Re: The WIP Thread

Postby Captain J » Mon Sep 11, 2017 9:47 am

Hey hey, you kno it-
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Re: The WIP Thread

Postby kodi » Mon Sep 11, 2017 2:01 pm

weapon sprite with normal map
The shading isn't applied correctly yet. It just shows the geometry.

Edit: alternate time-based chrome effect
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Re: The WIP Thread

Postby leileilol » Tue Sep 12, 2017 6:49 am

Finally, FINALLY shaded the sclera of her dynamic eyes
Spoiler: bob's
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Re: The WIP Thread

Postby Blox » Wed Sep 13, 2017 1:24 am

neds more shinie diffuse texture's like in teh 2000 classic die katana
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Re: The WIP Thread

Postby leileilol » Wed Sep 13, 2017 7:32 am

Blox wrote:neds more shinie diffuse texture's like in teh 2000 classic die katana



Spoiler:
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Re: The WIP Thread

Postby Blox » Wed Sep 13, 2017 8:49 am

srry too brushy but 6/10 for effort
Image
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Re: The WIP Thread

Postby Zanieon » Wed Sep 13, 2017 12:01 pm

Hey lelei, render her with this texture but make the material in Blender with WardIso specular in a 0.5 Slope, that way Blox will have a boner when he sees the result.
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Re: The WIP Thread

Postby Blox » Wed Sep 13, 2017 1:35 pm

alternatively you can h m u with the diffuse texture and i'll f u cc it upp

because lulz are a necessary life resource
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Re: The WIP Thread

Postby Lud » Wed Sep 13, 2017 2:47 pm

Sorry, I don't speak Twitch.
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Re: The WIP Thread

Postby ImpieTwo » Thu Sep 14, 2017 12:24 am

Lud wrote:Sorry, I don't speak Twitch.

Wish these forums had a "like" button on each post.

Still dabbling with the re-remake of Operation Body Count. I have the general idea that in addition to clearing every floor of terrorists, you'll have to secure other objectives throughout the mission. So every "episode" would be a separate mission consisting of one big multi-level map. Also each mission is based on an action game that had to do with an arab terrorist takeover: E1 is Rescue: The Embassy Mission (NES, Amiga), E2 is The Persian Gulf Inferno (Amiga), and E3 is the plot of the original OBC where you finally face off with Victor Baloch.

Not sure what to do about the music. Here I'm using Amiga tunes, cos I'm not sure I wanna go with the soundtrack to OBC or not.

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Re: The WIP Thread

Postby DoomKrakken » Thu Sep 14, 2017 10:18 am

kodi wrote:weapon sprite with normal map
The shading isn't applied correctly yet. It just shows the geometry.

Edit: alternate time-based chrome effect

How was this done?!
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Re: The WIP Thread

Postby phantombeta » Thu Sep 14, 2017 10:29 am

Mathematics, obviously.

Seriously though, in the program source code level it's done pretty much the same way as any other normal map. There shouldn't be any need to do anything different, considering it's still made of polygons and stuff.
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Re: The WIP Thread

Postby comet1337 » Thu Sep 14, 2017 11:41 am

except it's a sprite
a modelrip, but still a 2d sprite
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