Doomiablo - Doom in the Diablo 2 engine

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Cherno
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Doomiablo - Doom in the Diablo 2 engine

Post by Cherno »

Just found this via RPGWatch.com:

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Dancso
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Re: Doomiablo - Doom in the Diablo 2 engine

Post by Dancso »

Some people have too much time on their hands.
I really don't mean to belittle the efforts of whoever is working on this, more power to them for doing creative stuff (and probably learning some skills in the process) but it's a pretty bad idea in this form, sacrificing parts of both without adding anything to make up for it.
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Nash
 
 
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Re: Doomiablo - Doom in the Diablo 2 engine

Post by Nash »

Watching the monsters move made me realize that Diablo is basically just Doom with an isometric perspective, RPG gameplay and bad controls. :O
dpJudas
 
 
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Re: Doomiablo - Doom in the Diablo 2 engine

Post by dpJudas »

Swapping a blue armor for a green - blasphemy!
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SwiftFunk
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Re: Doomiablo - Doom in the Diablo 2 engine

Post by SwiftFunk »

Looks pretty cool imo, it reminds me a bit of DoomRL.
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DoomRater
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Re: Doomiablo - Doom in the Diablo 2 engine

Post by DoomRater »

I dunno about anyone else but I like the combined ammo pool. It's an idea only seemingly shitty games played around with.
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