Just found this via RPGWatch.com:
Doomiablo - Doom in the Diablo 2 engine
Re: Doomiablo - Doom in the Diablo 2 engine
Some people have too much time on their hands.
I really don't mean to belittle the efforts of whoever is working on this, more power to them for doing creative stuff (and probably learning some skills in the process) but it's a pretty bad idea in this form, sacrificing parts of both without adding anything to make up for it.
I really don't mean to belittle the efforts of whoever is working on this, more power to them for doing creative stuff (and probably learning some skills in the process) but it's a pretty bad idea in this form, sacrificing parts of both without adding anything to make up for it.
Re: Doomiablo - Doom in the Diablo 2 engine
Watching the monsters move made me realize that Diablo is basically just Doom with an isometric perspective, RPG gameplay and bad controls. :O
Re: Doomiablo - Doom in the Diablo 2 engine
Swapping a blue armor for a green - blasphemy!
- SwiftFunk
- Posts: 86
- Joined: Thu Dec 22, 2016 1:39 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: here and there, at the same time
- Contact:
Re: Doomiablo - Doom in the Diablo 2 engine
Looks pretty cool imo, it reminds me a bit of DoomRL.
- DoomRater
- Posts: 8265
- Joined: Wed Jul 28, 2004 8:21 am
- Preferred Pronouns: He/Him
- Location: WATR HQ
- Contact:
Re: Doomiablo - Doom in the Diablo 2 engine
I dunno about anyone else but I like the combined ammo pool. It's an idea only seemingly shitty games played around with.