I've been experiencing crashes with this mod as well, specifically the "attempt to instantiate abstract class ThinkIterator" error. Seems to only occur when trying to load previous saves, which would apply to the autosave issue mentioned as well. Possibly something to do with this cluster?
override void PlayerSpawned(PlayerEvent e)
{
tCount = 0;
xDir = 15;
yDir = 0.25;
MonsterFinder = ThinkerIterator.Create("Actor"); //<------------- Here maybe??
player = players[e.PlayerNumber];
}
Think this may affect "flankers" as well.