Lookers [Update 12/14/21]

Post your example zscripts/ACS scripts/etc here.

Re: Lookers [Update 12/10/21]

Postby BROS_ETT_311 » Tue Dec 14, 2021 4:21 am

I've been experiencing crashes with this mod as well, specifically the "attempt to instantiate abstract class ThinkIterator" error. Seems to only occur when trying to load previous saves, which would apply to the autosave issue mentioned as well. Possibly something to do with this cluster?

override void PlayerSpawned(PlayerEvent e)
{
tCount = 0;
xDir = 15;
yDir = 0.25;
MonsterFinder = ThinkerIterator.Create("Actor"); //<------------- Here maybe??
player = players[e.PlayerNumber];
}

Think this may affect "flankers" as well.
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BROS_ETT_311
I've got somethin' and it goes thumpin' like this
 
Joined: 03 Nov 2017

Re: Lookers [Update 12/10/21]

Postby Hey Doomer » Tue Dec 14, 2021 7:40 am

Interesting. I get this error also when I attempt to load a saved game. It doesn't matter where the thinker is initialized. Hmm...

On second thought, this now works on its own with saved games. See if that fixes it.
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Hey Doomer
 
Joined: 25 Sep 2021
Operating System: Windows 11
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

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