Code: Select all
Actor GoGray : PowerUpGiver
{
+Inventory.AlwaysPickup
+Inventory.AutoActivate
Inventory.MaxAmount 0
Powerup.Duration 0x7FFFFFFF
Powerup.Colormap 1.0, 1.0, 1.0
Powerup.Type "LightAmp"
States
{
}
}
Code: Select all
class gd_EventHandler : EventHandler
{
override
void PlayerDied(PlayerEvent e) {
PlayerInfo player = players[e.PlayerNumber];
player.mo.GiveInventory("GoGray", 1);
}
}
Code: Select all
script 9999 DEATH
{
FadeTo (0, 0, 0, 1.0, 5.0);
ChangeActorRoll(0, 0.25, true);
}
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