Its a simple, for now, OOP wrapper around procedure like Gzdoom screen API.
Basically, it just like scpting for "default" gzdoom, but in two dimensions.
https://github.com/MekBoss/gzdoom-2d-OOP
Originally it was created to add goofy intro to my mod, without abusing psprites and hacks with hud/statusbar.
Example
The only major problem it now have is animation. it didnt smooth enough, since Im not sure how change "entities" texture without breaking its logical states, implicit scope/context and other scary words.
If someone know how to do so, say it here...there
viewtopic.php?f=122&t=69190
More flexible wrapper for 2D drawing (very raw)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.