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Re: PDA Starter Kit v1.2

PostPosted: Mon Nov 01, 2021 4:01 pm
by Deon
This is fantastic.

I have only one question: is it possible to modify the text of a PDA message from ACS/zscript? I would like to add "notes" as soon as a random quest is generated (it can have random type/amount of enemies to kill). The current note text is static. Is it possible to access/modify custom properties of an actor such as "PDA.text"?

Re: PDA Starter Kit v1.2

PostPosted: Thu Nov 04, 2021 6:45 am
by DoomwithaView
Hey, is anyone using this to display mulitple different interfaces?

I'm using it as a PDA (working great), but I thought it would be an easy task to create a second interface (PC terminals). My using would just require a different background and, ideally, a separate content pool, so that collected PDA's don't show in the PC interface.

Is there a consice way to achieve this that I'm missing that isn't duplicating all of the code?

TIA

Re: PDA Starter Kit v1.2

PostPosted: Thu Nov 04, 2021 5:48 pm
by Deon
I came here to say that my previous question doesn't need an answer, I've managed to learn ZForms thanks to this amazing mod, and now I made my own interface which has everything I need.

Spoiler:


@DoomithaView, you can use the existing class just fine, but this one depends on items being in your inventory. You would want to modify it so it checks something else, like ZScript variables.

Re: PDA Starter Kit v1.2

PostPosted: Fri Dec 03, 2021 7:38 pm
by WARCHILD_89
Amazing as always, nash!