Really cool stuff, as ever Nash.
As you know, I love this resource and I've had lots of fun messing around with it. I hope to get something out that uses it one day too. The clickable scroll bars are the final finishing touch as far as I'm concerned. (Oh, and I love the addition of sounds too.)
The new version does, however, have one of these:
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Script warning, "PDA.Starter.Kit.v1.0.pk3:zscript/pdamenuelements.zc" line 377:
Truncation of floating point value
I also don't know if it's really an issue but if you summon a PDA reader and then pick it up without having picked up any messages, then press enter to activate a non-existent message, the game dumps to the console with:
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MAP01 - PDA Test Map
]summon pdareader
VM execution aborted: array access out of bounds. Size = 0, current index = 0
Called from PDAMenu.MenuEvent at PDA.Starter.Kit.v1.0.pk3:zscript/pdamenu.zc, line 185
Doing most of the customisation from the config file does indeed make things easier. Congrats on the 1.0 release.
