[ZScript] Quake-style movement - v2.0.2

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Re: [ZScript] Quake-style movement - v2.0.2

Postby sdk2k9 » Thu May 20, 2021 5:18 pm

Ryan Cordell wrote:There's also a rather bizarre bug involving saving/loading with this. I used BTSX E1 Map02 for this test, but any should do.

When you load in, have jumping and crouching enabled once you're in a map. Maybe move around a bit. Then save, exit out of (G)ZDoom entirely, and then bring it again and load the save game. Jumping and landing will then make the player into what is effectively a Diglet and the only way to fix it in-game is to have the sprite come back down into its normal position and then crouching.

Despite it it's still a rather satisfying mod to use!

I know you posted this a year ago but I have some good news. I've looked into the PK3 file in Slade and I've narrowed the source of the bug to the Land_kick_handler ZScript.
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Joined: 22 Mar 2012


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