Enjay wrote:Which I understand, but given that the intention here is clearly for it to work with existing maps, it will make some impossible to complete without cheating. The stepheight aside, the GZDoomguy jump height will be essential to complete some maps.
Nash wrote:I inherit from QuakePlayer ( example: class MyPlayerClass : QuakePlayer {} ) but I get an error on startup, something to do with the player class not having a DisplayName or something like that.
Nash wrote:Also, will there be any issues with the name "Quake" present all over the source code, copyright-wise?
Carrotear wrote:How do I make this work with Ultra Crispy and make the playerclass use it? I'm very amateur at this.
#include "zscript/quake_move/quake_player.zc
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