[ZScript] ZScript Weapons Library - v0.3.0

Post your example zscripts/ACS scripts/etc here.

Re: [ZScript] ZScript Weapons Library - v0.3.0

Postby dodopod » Wed Jun 19, 2019 9:39 am

Sure, go ahead.
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Re: [ZScript] ZScript Weapons Library - v0.3.0

Postby Crudux Cruo » Fri Aug 02, 2019 2:28 pm

Holy crap, this is amazing! this so simplifies learning and transposing my decorate to zscript for me. Actually, this does so many things i was wanting to do with projectile physics that were a limitation before.
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Re: [ZScript] ZScript Weapons Library - v0.3.0

Postby Ozymandias81 » Fri Oct 04, 2019 6:30 am

This is superb! Mind if I add some of its code to Blade of Agony? I have something in mind and have already implemented the ZBulletChip thing :D
Obviously you'll be properly credit, as I always do @dodopod
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Re: [ZScript] ZScript Weapons Library - v0.3.0

Postby dodopod » Fri Oct 04, 2019 3:45 pm

Sure.
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Re: [ZScript] ZScript Weapons Library - v0.3.0

Postby Ozymandias81 » Fri Oct 04, 2019 6:02 pm

dodopod wrote:Sure.

Awesome :)
Here you are what I did with it today
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Joined: 04 Jul 2013
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Graphics Processor: nVidia (Modern GZDoom)

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