[ZScript] ZScript Weapons Library - v0.3.0

Post your example zscripts/ACS scripts/etc here.

Re: [ZScript] ZScript Weapons Library - v0.3.0

Postby dodopod » Wed Jun 19, 2019 8:39 am

Sure, go ahead.
dodopod
 
Joined: 04 Oct 2017

Re: [ZScript] ZScript Weapons Library - v0.3.0

Postby Crudux Cruo » Fri Aug 02, 2019 1:28 pm

Holy crap, this is amazing! this so simplifies learning and transposing my decorate to zscript for me. Actually, this does so many things i was wanting to do with projectile physics that were a limitation before.
User avatar
Crudux Cruo
"It's howdy doody time kiddies, the bad man is here."
 
Joined: 10 Apr 2006
Location: California

Re: [ZScript] ZScript Weapons Library - v0.3.0

Postby Ozymandias81 » Fri Oct 04, 2019 5:30 am

This is superb! Mind if I add some of its code to Blade of Agony? I have something in mind and have already implemented the ZBulletChip thing :D
Obviously you'll be properly credit, as I always do @dodopod
User avatar
Ozymandias81
Doom is a State of Mind... Out of Control.
 
Joined: 04 Jul 2013
Location: Mount Olympus, Mars
Github ID: Ozymandias81
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [ZScript] ZScript Weapons Library - v0.3.0

Postby dodopod » Fri Oct 04, 2019 2:45 pm

Sure.
dodopod
 
Joined: 04 Oct 2017

Re: [ZScript] ZScript Weapons Library - v0.3.0

Postby Ozymandias81 » Fri Oct 04, 2019 5:02 pm

dodopod wrote:Sure.

Awesome :)
Here you are what I did with it today
User avatar
Ozymandias81
Doom is a State of Mind... Out of Control.
 
Joined: 04 Jul 2013
Location: Mount Olympus, Mars
Github ID: Ozymandias81
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [ZScript] ZScript Weapons Library - v0.3.0

Postby PowerUpT » Fri Apr 02, 2021 11:32 am

Hi, sorry for the necroposting, but I'm not sure if this addon is compatible with the latest version of GZDoom. If it is I'm at least running into issues with it. When I try to load the demo .pk3 (demo-v0.3.0.pk3), it gives me errors that seem to pertain to not having classes defined, which leads me to believe it needs to be loaded with the other pk3 (zwl-v0.3.0.pk3). However, when I load them both with the -file option, it gives me the same errors and it seems that the base is not loaded at all, even though I specified it. Here is a log:
Spoiler:

The console command I used was, with the pk3s in a specified wad directory:
Code: Select allExpand view
gzdoom.exe -file demo-v0.3.0.pk3 zwl-v0.3.0.pk3

Is it incompatible, or am I missing something? Or is it for normal ZDoom? Any help would be appreciated. Thanks.
PowerUpT
 
Joined: 06 Mar 2021

Re: [ZScript] ZScript Weapons Library - v0.3.0

Postby wildweasel » Fri Apr 02, 2021 11:41 am

You may need to load them in the opposite order from how you've got them; i.e. ZWL before the demo.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: [ZScript] ZScript Weapons Library - v0.3.0

Postby PowerUpT » Fri Apr 02, 2021 12:20 pm

I have tried both ways. I have also tried combining them into one pk3, but that just won't load at all and will load vanilla Doom 2.
PowerUpT
 
Joined: 06 Mar 2021

Previous

Return to Script Library

Who is online

Users browsing this forum: No registered users and 0 guests